The fresh programmer’s journal from the Bloober team revealed more about how Combat works in Cronos: The New Dawn, their fresh and original science fiction horror game.
https://www.youtube.com/watch?v=qwvtxo05K7s
The fight in Cronos is defined by merging, an evolving threat that can dynamically transform any meeting. Enemies known as orphans can absorb corpse, which transform them in the middle of the ticket into more risky forms. When they do this, they gain fresh skills, forcing the player to adapt their approach and change of weapons, but the fascinating phrase is that when you kill orphans, this provides more feeders for consumption and transformation, building from classic archetypes such as runners, bruises and the like.
Jacek Zieba and Shamil Yanbukhtin from Blooura explain how all the meetings were hand -made to give players various possibilities, and avoid their pigeon in one approach. You can apply the environment to lure enemies to give you an advantage, or if you are very sure of your skills, go to ultra-aggressive and get closer to the mere fight.
The Cronos: The New Dawn’s announced in October last year takes place in the post -apocalyptic interpretation of Poland from the 1980s. This is the House of Survival Adventure with some lend a hand of science fiction and time travel. You will play as a time traveling, returning to time gaps to try to bring out people who have not survived the Apocalypse. Some of the most significant inspirations are the dead space franchise and the movie Twelve Monkeys. The traveler’s own suit draws inspiration from older diving suits in the deep sea, referring to the topic of diving in time to save people.
Blobyer from time to time sends such backstage and such films with questions and answers, gradually teasing what to expect from this horror movie. We are looking forward to the next entry.
Cronos: The New Dawn comes to PS5, Xbox Series X | S and PC later this year.