Rematch review

Published:

I need to know

What is this? Competitive 5V5 football match from the team for Sifu
Release date: Now
Expect for payment: $ 30/£ 21
Developer: Sloclap
Publisher: Sloclap, Kepler Interactive
Reviewed to: Windows 11, GeForce RTX 3060 TI, Intel Core i7 12700F, 16 GB RAM
Parma steam: Playable
To combine: Official website

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In a virtual football match 5 out of 5, but I have to remember breathe. It is basic to forget when you play a goalkeeper by one and a half minutes in extra time, and three opponents trade the ball in front of the net when they are preparing for a shot, but you will need air lungs so that you can enjoy or curse in the way the neighbors heard when you do or not make a great record. I rarely thought about the sports game as an addictive, but here I can practically feel the sound boom of the crowd, the ball flowing next to the slip, and the turf flies when it kicks it.

This is because Rematch – Aka Rocket League with feet instead of wheels – is such an intense arcade sports game as I have played for a long time, nailing this walk between depth and directness that I associate with great sports games, such as Super Mega baseball and daytone USA. It is an arcaded, stylized approach to football, which cuts fat like a foul and penalty cards home on the core of dribbling, shooting, serving and capturing.

The distinctive function is that, unlike the Goliath FIFA (currently EA Sports FC) genre, each player controls one team member in a third person, dynamically trading roles, such as a goalkeeper and a striker when they move on the pitch.

The Sloclap developer has already proved that he can build an expression of skills, a massive borer from Sifu and Absolver, but despite the lack of fist fights, the studio undertakes the largest sport in the world, does not seem to be a left corner. Instead, this seems to be the culmination of the successes of these games.

Sure, you push the ball, curb the shots next to the goalkeeper and lobby your passes over your head instead of kicking any teeth, but every victory in the rematch is a complex source of adrenaline on an equal footing with every hit.

(Image loan: Sloclap)

Making the dreams of working

You are not the main character. Competitive games usually have a decent lightweight of lightweight: transition 20-0 as a security in a dot or blurring half of the lobby in Fortnite, even the highest ego. Rematch stamps such fancy flights under a fresh pair of traffic jams.

Shots will rarely go into the goal without incorrect direction, football pork is always susceptible to coordinated thefts, and any unilateral tones are canceled with the principle of rapid mercy. This is clear PvP, but I like to think about how about a cooperation competition; A pile of perfect, selfish players rarely overcomes a competent, organized team. Whenever I put the point on the board, it was a rush – but I could never endure the sole recognition.

In the heat of the game, this means a continuous field examination for open teammates to fly the application and open opponents to mark or fight. At the moment there is a smorgasbord contextual contribution; With the ball you can send the grounded pass in any direction, pour it the same way, rainbowly flush the ball over your own head, push it next to the defenders, slightly tap it over the heads, take a defensive position on side to side and so on.

(Image loan: Sloclap)

It seems that tactics and mental games are affluent enough to last hundreds of hours.

When playing a goalkeeper or wandering without a ball there is a similar selection menu: do I choose speedy theft or slower, more powerful sliding equipment? Each teammate within the range of the application multiplies options ten times. The results are a delicious habitat for the main games in which intuition is just as critical as the purpose and performance. Many games promise the action that is “easy to learn, difficult to master”, but Rematch has goods.

Sure, you can make a blind shot next to the goalkeeper and hope that they will not react on time … or you can tie the ball from the rear wall, level it to the nearest friend from the team or slightly touch the ball to delay the shot enough to trip over defense.

There was not much time to get a mighty coping with rematch controls – there is no simulation aspect to be associated and no player’s attributes to complicate things – but after spending about a week, it seems that tactics and mental games are affluent enough to last hundreds of hours. Perhaps there is a reason why people are so taken into the real version of this.

(Image loan: Sloclap)

Messi’s situation

Rematch is tight, as I could expect, but the general package can operate the building and spit the shining.

There is nothing to do except competitive practice for many players and solo, and taking into account the keen emphasis on playing in a team, experience in a solo queue can thwart anyone who hopes to direct the obsession with football in a more relaxed environment. Tournaments or some relaxed mode would run a long way, and these things are apparently soon.

In other words, there is also no way to immediately demand with a team with a reserve – to a rematch – which ends the premature moments when you feel extremely in harmony with modern teammates.

Greater problems can be transferred to start misfortunes, but still bears the memory that errors and server design are in this game, at least for now. While the most burning problems have been solved (like a mistake that caused the ball to turn into a stationary stone), I still think that the sliding fights from time to time flow through me or my goal, and the goalkeeper can catch the ball just to teleport a moment later. These problems are occasional enough that I do not consider them a grave flaw, but they can still cut the integrity of everything at key moments that define matching.

(Image loan: Sloclap)

His love for this sport is contagious.

However, the general presentation is fantastic. I love the way Skybox shuffles between stadiums and space stations, a thrill of weaving through waterproof defense and justifying the flood of “good work!” and “We have it!” Pings that follow a well -mentioned goal.

It is timeless in the rematch. Where other sports video games adapt their offers to the latest schedules, diligently recreate the broadcasting performance and attract your boxes with licensed similarities, Rematch is more in love with strategies and skills that make football tick than football as a creation of pop culture.

His love for this sport is contagious, with the almost reception and the playite, which could suck everyone in the “One more game” loop, regardless of whether they care about UEFA policy or the latest MAN United transfer news. It is demanding to imagine that you do not stay in noise, regardless of whether you are religiously watching the World Cup or you have never seen the game.

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