Mouse: PI for rent can fill in the animated cup cup

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Cuphead did something in 2017, which we probably never saw in the video game before, at least not near the Cup of the degree: he built a whole game around the completely hand -drawn art and animation A la a from the 1930s. We have not seen this because probably since the performance of all this tedious visual work is extremely arduous, fleeting and laborious. But now a fresh hand -drawn and manually animated project is preparing to repeal our computers and consoles. It is called Mouse: PI for rent, and in full hand -made art is the only thing that it has to do with Cuphead. The mouse is its own, equally great game, and after watching the demonstration version I am as interested as when I saw Cuphead for the first time. I mean, I’m very interested.

As you can see, of course, the mouse is black and white. It resembles the era of early SteamBoat Willy animation, along with pistols that always sway, even if they are not used, as if they were made of rubber. (More about pistols in a moment.) As you can also see, the mouse is a first -person shooter. In it you play as Jack Pepper, who at the request of the Troy Baker video game actor plays with a stereotypical accent in New York. Is it an eraser at the beginning of the 20th century? It must sound like one.

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What I really liked in the demo I saw the mouse was that it was not just a mindless shooter from the first person (no, there is something wrong with that). Instead, the mission I saw was set up in the opera where Pepper had to find and interrogate the designer of the stage. We started from the rear door, where we talked with the waiter and asked about Roland, the aforementioned stage designer. He didn’t see him, so we’re going to examine for ourselves.

What I really liked in the demo I saw mice was that it was not just a mindless shooter from the first person.

Inside, the kitchen provides a better look at visual aesthetics when playing here. Pay attention to how the characters are 2D in 3D space, just like monsters in the original extermination. Working through the Illuminum Kitchen Door window shows one of the detective functions of the mouse: Recognition when Jack takes a photo and sees some members of the great mouse event-so guys with whom we want something in common.

Going to the back of the kitchen, we meet with a sleek waiter, which will gladly assist us break up to the place where we have to go quietly – for 30 USD. We reject the bribe and instead find ventilation through which we can break through. We appreciate the dependence of cash hiding in the ventilation hole, but the lower one falls from the ventilation opening, assigning us back outside where we started, it is not very appreciated.

Test number two takes us back through the kitchen and to the same ventilation hole, carefully crawling on the newly made hole in the floor and taking us to the wardrobe, where Thompson’s machine gun and ammunition await. Of course, you should not be here, and great members of the mouse party do not kindly accept your presence. It is here that for the first time we will look at the fight of the first person’s shooter, including one of the great reload animations.

We hear a muffled voice that can be Roland, but first the protected gives us a chance to see Minigam Lockpicking in action, along with what the protected hid: a cup of coffee? Then things become really noisy when the wall is bleeding in front of us and we have to put out a bad guy who emerges from smoke, before he uses ourselves to make a hole in the floor so that we can go to the intestine of the opera.

Finally we found Roland. He was defeated by add -ons whose Jack Deduces are not accessories at all, and learns a real plan of a immense batch of mice: to murder the candidate for the mayor of Stilton, who sits on the balcony for the show that evening, during a break, using a cannon on a stage, which is both live Amima and indicated directly to him.

Fast forward to a larger fight, including a shotgun, which looks like a nice Wallop-also has its own amazing animation. Plus a look at explosive barrels that make the villains burn in the most cartoon way. There is even an ice barrel – maybe liquid nitrogen? -It freezes nearby enemies after detonation, allowing them to kick them to break into a thousand pieces, terminator 2 in style. A moment later we also looked at the third weapon presented in the demo: The Turpentine Gun, which melts these cartoon characters that are literally made of paint, just like DIP from who Roger Rabbit’s frame?

Turpentine pistol melts these cartoon characters that are literally made of paint, just like DIP from who Roger Rabbit’s frame?

After a little platform and the fight against the fresh type of helicopter enemy, we found the way back to the top … just to open the door of the trap under our feet, throwing us back to the basement. It is here that we meet the elderly rat stunt, who teaches Jacek a double jump maneuver. After testing it and discovering the mystery – Ruth’s baseball commercial card (get it because they are mice and love cheese?) – we find the way back on stage to sabotage the cannon and save Stilton, which triggers the fight against the boss with a raging opera. The turpentine pistol ends him and we will look at its reloading animation, which, if you ask me, is even cooler than the others that we have already seen.

The fire from the stage spread to the rest of the opera and we must get out of here. But we will have to shoot our disposition at every disposal. There is no problem for Jack Pepper. Let’s watch the fight, uninterrupted now.

Finally, when escaping from the building, we meet with the designer of the scene who coughs what he knows about the contractor who has disappeared. Something about a secret laboratory under his residence? No, it doesn’t sound suspicious … and thanks to that we go out at the level and the demo ends.

And yes, although I haven’t played what I saw from the mouse yet – and I just saw most of what I saw – I will gladly try. It seems that he has the right carefree, somewhat comedic tone, and at the same time is self -aware, but offers a solid shooter from the first person. Finally, although wonderful and admirable, like hand -drawn art and animation, if the game cannot support it, and also keep interest during the campaign, it will not really matter how nice it is. But at this point I am very confident.

Ryan McCAffrey is the editor -in -chief of Ign Previews and host of both weekly Xbox Show Ign, Unlocked podcastand also our monthly (-ISH) intelligence program, Ign unfiltered. He is a guy from North Jersey, so he is “Taylor Ham”, not “pork roll”. Debatt with him on Twitter at the address @Dmc_ryan.

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