Abandoned fortress is the first area (probably a sow about technology, but not Really) You will go to The Legend of Zelda: The Wind Waker. For many, this is a terrible memory. You are forced to apply stealth without a real weapon in hand, making it a painful process, if you do not know what to do and where to go.
Fortunately, I repeated for you Waker wind To facilitate you. (And to be straightforward, the good news is that this dungeon is not as bad as I remembered, so … I hope it is the same for you.)
Below we will browse you Waker windHow to turn off all three headlights and where to go to climbing the fortress.
Notice that This guide is intended for the version of the Nintendo Gamecube gameAlso played in Nintendo Switch 2, if you have Nintendo Switch Online + Expansion Pack membership. During this cable power Work for a remastered version (The Legend of Zelda: The Wind Waker HD In the case of Wii U) there may be differences between two versions, so remember that if you apply it for the latter.
It was explained that the abandoned fortress
You are released on this terrifying island full of monsters and home for the most evil being in Hyrule – and your sword flies in the distance. Great! This situation forces you to apply hiding techniques to move to the end of this area. Instead of running with three hearts and swords, Blazin, you have to sneak, turn off three headlights and climb the fortress to find your sister.
You can really cope with Fortress Reftlights in any order, but we exchanged them in the order we considered the most convenient.
Abandoned Fortress Spotlight #1
Immediately from Łódź, go straight to the path until you see a flat area with red rupees and headlights. If you are a devil of rupees, you can apply nearby barrels to hide from the lights and catch the rupees – but you can also wait until you turn off all the headlights and return after it.
If you don’t grab a rupe, you still need a barrel to climb the stairs. Grab one, then turn right and go on the path, ignoring a huge door in a flat area.
Follow the path up, ignoring the corridor that allows you to go home. You will see a ladder leading to the first set of headlights at the top. Go there and be prepared to remove the bother.
According to Tetra’s instructions, you will want to apply your shield to block the attacks of the bound -branches, which will ultimately drop the weapon. Then you can pick it up and apply it against them. There will also be a vase full of sticks with which you can rule. (Break the vase Open and apply one of many sticks to remove boundblin.) After doing this, the first headlight featherlight will be occupied.
Abandoned Spotlight #2 fortresses
In the second featherlight of the headlights you will want to strategically leave the shelf from the above attention center. Here is a reduction in the image above, but with a modern location in mind:
Leave to these huge doors and go inside. When you are inside, you will chase lasers, so quickly turn forward to open your chest with a yellow rupe (worth 10 rupes).
Climb the beds on the left side of the room with ladders and head to the door on the right (although do not jump through the platform).
You will return outside in one of the outer corridors. Exit the hole on the right and climb the ladder to get to the second center of attention.
You know the drill: Lock the attacks, raise the enemy stick and beat them.
At this point, we recommend catching enemies and thrown into prison. You can do it quickly, catching the headlight or entering a huge door in a flat area (these initially told you to ignore) and falling on a moblin, which will take you to prison. Most of the internal corridors of this area have these mobins, so it should not last too long to throw into prison.
Abandoned Spotlight #3 fortresses
Now that you are in prison, you will have a fairly elementary shot to the end of the headlights and the final area of the abandoned fortress without the need to find ladders and confuseing.
Jump on the table from the prison, then from the shelf from the shelf. Open the vase to show the exit. (Wow, classic Zelda movement.) Cool with R and crawling through the hole.
Go to the only open path and you will find your chest with Map of the dungeon inside. Yay!
Optional: a piece of heart No. 1
Before you move on, jump off the platform here. In the corner of the room there is a switch at the prison cell, covered with barrels:
Activate the switch and head to the prison cell to catch the first piece of heart from your chest.
When you finish here, just go to the corridor to catch him again, sending him back to prison.
Use the skills you have learned on a pirate ship to jump into a nearby hanging lantern and tilt. Go to the door on the right and run straight – you already have two headlights outside so that you can just go.
In this room there is a chest behind some barrels. Burst to open compass.
Up to jump with the lantern to get on the way and enter the door. You will be outside again!
Turn left into the hole in the outer corridor and go through a crazy path to get to the third spotlight featherlight. There will be another ladder with a gap between the ladder and the floor, which can be ignored for now.
Yes, yes. Enter the latter, hit the bokoblin with your own weapon, and now the third spotlight featherlight will be deactivated.
When you finish here, jump back to the outer corridor from which you came and go back north.
Climbing after an abandoned fortress
You should go back to the next room that looks like the previous one. As usual, move in a gap with hanging featherlight and enter the door on the other side.
Turn left and press the chest, which will give you a shortcut back to the initial flat area. If you wanted these red rupees, but they were too inactive to steal through it, you can catch them now.
After catching the rupe (or not), just head straight through the external corridor from which you left. A tiny interlude scene will appear in roaming mobins and huge doors.
With patience you need to apply the barrel on the left to sneak with moblines. Come when their back turns to you and stop moving when they look at you. If they catch you, you will return to prison, so you’ll want to be quite cautious here.
When you are at the door, you can take off the barrel and go. You will come back outside. Climb the stairs and apply the barrel directly on the top of the stairs to go another moblin that attracts. When you get far enough from Moblin, remove the barrel and just run around the path.
You will finally hit this gap:
Jump and push the chest at the ladder to create another shortcut back here. Climb the ladder back to the gap. Turn to the wall and hold on to make it die along the wall, carefully crossing the gap with a tiny shelf.
Finally you will hit the next shelf with hearts. Sidle on the same as before. Go up the stairs and through the ominous holes in the ground to regain the sword – and fight the green moblin. With a sword in hand, this should not be a major problem. Take it out and enter the huge door to play the final.
You ended with this visit to an abandoned fortress! You will come back (actually several times), so don’t miss it too much.
To see the first “real” dungeon, check our Dragon Rost Cavern ScarthRough.