After winning a earnest win with a critically sealed remake Silent Hill 2, Blobyer is ready to show the world what they can do next-with a slight change of tempo-in-oriented game called Cronos: The New Dawn. I had the opportunity to sit with the latest sometimes Blobyer and find out what makes the world of Cronos so convincing.
Cronos controls a character called Traveller, a woman whose task is to enter areas devastated by a virus eliminating a man who quickly transforms them into monsters. The goal of the traveler is not only to register his observations and find human survivors, but also to put the path for travelers who followed her – just like those who were in front of her. But this task is easier to say than to do.
“The topic of this game is joining and turns into something new,” says co-director Wojciech Piejko before he adds: “Hey, this is not a good way to play this game, but watch it.”
Piejko raises a sleeping enemy with a stamp, which can only be described as a dead space. After waking up, the enemy noticed that the corpses of other monsters were littered and quickly went to consume them. Then another. Then the third. Before the infected man finished his feast (uninterrupted by Piejko), he “combined” several times, basically leveling his type of monster. By doing so, it became stronger, more tough to murder, more aggressive and had access to up-to-date skills to pull out the traveler, such as spitting toxic yellow. After a immense amount of ammunition, it finally decreases.
The only way the traveler could prevent this is to kill the monster before he has the opportunity to celebrate or get rid of the corpse area with the support of fire, a valuable resource that cannot be used capricious. After saying, larger monsters mean larger rewards, so sometimes it is a good choice to burn some resources for a larger day of payment of craft materials.
“It’s Cronos core,” says Piejko. “Manage resources, take risks if necessary and survive.”
Just because the monster does not wake up, does not mean that the traveler is sheltered. Everyone who tries to collect resources will soon discover when enemies in which enemies tend to choose insufficient moments to jump out and start connecting with other corpses on the ground. Unaware of its environment can be a fatal mistake in Cronos, but the waste of resources can be even worse.
The demo in which I participated takes place in Nowa Huta, the eastern district in Krakow, Poland, which was once the industrial center of the former Soviet Union. In the future, he was torn by a monster, infecting the world. The traveler’s duty is to identify critical people living or living in the city and employ time travel to save them before the age of age in the 1980s because only a traveler can jump in time, saving them consists in digitizing their souls to carry with each other, to return to the present.
The traveler is restricted how many souls he can carry with him, which leaves the choice to the player to decide who will be saved and who does not. This can affect Cronos’s narrative, because different people will have different reactions to things that travel and places that are going. As an example, a traveler can save someone in the past and lead him to the future in which he visits the apartment of this decade later, and the former tenant describes their lives before everything went to hell.
In another example, two souls have history and go with each other back.
Blobyer says that Cronos will press the characteristic psychological horror of the studio despite the flexion. After the release of Silent Hill 2, which was developed in parallel with Cronos, the Cronos team absorbed their colleagues (or “combined” to keep it thematically on the brand) to support in the end of the game.
Oh, and in the whole Huta Huta will come across less conversational survivors: cats. Kitties are safely enclosed in different rooms during the game, and after saving the support with resources for the traveler. All cats in the game are based on pets of programmers in Blobyer.
“We had so many applications that we had to start casting them to decide who would come in,” says Piejko.
As part of Puntu 1-2 with Silent Hill 2, Blobyer hopes that Cronos proves that the studio is a horror developer leading in the industry. The establishment and designs of the up-to-date Dawn support her start with an compelling foot as part of the Blobyer traveling there.
