Demonschool feels like a violation, he meets personality, with horror

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Just a few minutes after Demonschool Demo, I caught myself from dispersion; This game, developed by independent Studio Necrosoft games, contains such a banger soundtrack and attractive aesthetics that these areas themselves justify your attention. Happily, Demonschool There is also a lot of substances to accompany this effective style.

Demonschool It is the upcoming isometric RPG based on tactical battles and war strategy. The battles are divided between two phases: planning and action. Planning phase requires players to prepare attacks on the battlefield, select places, assign attack points for enemies injuries and positioning party members to push opposite forces that consist of demons, gangsters and everything between; Meanwhile, the action phase results from the strategic planning of the player and the enemy’s response.

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In addition, battles have unique elements; Player units can move on the battlefield in a straight line, unless they apply the skills called Sidetep; Attacks often repel other characters after impact that can act in your favor, depending on positioning.

Photo: Necrosft games

The battle ends at the end of the player closing the demonic portal and overcoming a certain number of demons or opposition violating the barrier between the Hellscape demon and Earth. If it looks like there is a lot to battle DemonschoolIt’s because it is. Mechanics can be a bit hard to master, and the fights can be brutal to win during the first attempt, so make sure you practice patience in learning this hard but satisfying combat system. But when everything starts to flow, the whole experience of the battle seems to be an senior school game on a puzzle saturated with a part of the RPG flavor mechanics. And according to Demonschool’s Creative director, Brandon Sheffield, was a special feeling of the game project.

“The basic construction of the battles comes from the tactical prototype initially – I tried to develop the smallest tactical game I could,” said Sheffield RPGFAN. “From there it has evolved, where focus became a tactical game in which you do not have to perform many clicks or confirmations. In this way I landed on the idea of ​​moving your character and automatically performing this type of action when they reach the enemy.”

Playing in the demo version reminded me of franchises such as persona with their school, a characteristic user interface with a flared text that resembles Danganronpa, and even Mega man battle network AND For violation For constantly focusing on stiff and tactical mesh. Still, even with such a immense inspiration of this novel game, Demonschool It is possible to create a unique experience that distinguishes him from these titles in a fresh, groundbreaking way.

Photo: Necrosft games

The novel demo of the game offers a chance to experience both aspects of school life and fight, and the player controls a girl named Faye, who runs a group of his classmates, Destin, Namako and Knute, on the mission of recovering the demonic loop.

Although gaining novel levels and skills have not been included in the demo, the game led to the house the concept of discovering the real world and the demon, teaching players how to best apply their time during a typical school week. Some side tasks introduced the ability to build relationships between Faye and her friends, which leads to better chemistry on the battlefield.

Oh! And there is even a mini-gier in the demo that show the beloved base of the RPG genre: fishing. While the mini-GRA is rather cozy, addictive and somewhat hard, fish designs are quite terrifying, perfectly captured what Demonschool Everything about.

The game was first announced in 2022, but Demonschool Finally, it will come to PC, Epic Games Store, PlayStation 5, PlayStation 4, Xbox Series and Nintendo Switch in Q3 2025.

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