. Horror Game awards Summer Showcase took place on the weekend, presenting world premiere trailers for 50 recent and upcoming horror titles, which will certainly cause that even a brave brave fan of horror.
Because so many games have appeared in the presentation, it is complex to play favorite, but some trailers definitely stood out from the crowd. From the subject of facilities, which focus on creating a general sense of approaching extermination to quick games that jump out of your skin, the summer Shorror Awards has something for everyone (well, all who like horror movies). Here are my three favorite game trailers.
1. Inhuman resources: literary machine
Inhuman resources: literary machine He sees players accepting the role of an employee with a minimum wage in Smyrnacorp, completely not very willing mega-corporation, which requires only potential employees to provide two positions after employment: signature and blood sample. One of these things is not like the other …
Inhuman resources It seems that it takes place like a retro-phutient alternative reality. Description of the SmyrNacorp position mentions “the technology of the leading industry” as one of the benefits of employment, but a closer look shows that employees exploit flip -flops, disk and aged -school time cards. Other benefits include “dental benefits” and “passionate collaborators”, but it seems that Smyrnacorp’s dental plan is best to avoid (unless you like the taste of blood in the mouth), and when it comes to the aforementioned “enthusiasts”, they are probably better described as “traumatized colleagues with thousands.”
The game uses the Goosebumps selection mechanic, which allows players to decide how they move at work for their recent corporate rulers. In one example, the player is forced to choose to interact with a janitor that you can’t hear them because he is wearing headphones. One option is to leave it alone, while the second option allows players to get involved in the nightmare of every introvert and jerk these headphones out of their heads. In the trailer, the player decides to leave him alone, but their choice means that some terrifying whispers reflect the Smyrnacorp corridor. As for the so -called company’s “dental benefits”, another scene from the trailer presents a player trying to remove a friend’s tooth.
While this adventure based on the text still has many disturbing visualizations, it is unlikely to shout. But for players who like a dystopian narrative based on narrative-just like Really You don’t like going to the dentist – people in people offer a deeply disturbing look at the lengths that people are ready to go in the name of stable employment.
Inhuman resources: literary machine It is now available on PC, Android and iOS.
Fans facilities (and generally limit spaces) are in treatment Levels X levelsThe narrative -oriented game from the perspective of the first person, which the creator of Firenut Games, according to the creator, will immerse players “in the endless maze of abandoned and limidal spaces.”
Levels X levels It is definitely not for players who think that the concept of the background is more terrifying without The presence of monsters similar to SCP. The game contains 13 levels of winding, the labyrinth of the limine, which contain “gigantic enemies”, but based on the game trailer, Levels X levels It seems that a real attempt to balance the jumps based on monsters with environments that are already sufficiently terrifying independently, without adding terrifying disgust.
It seems that the game makes a real attempt to play faithfully to the brave without exaggeration. Although it includes monsters, these terrifying entities are more in line with inexplicable cosmic horror movies that many facilities dreamed of when the concept began to gain popularity in social media. Yes, players will be chased, but they will not be prosecuted by a monster based on the Skibidy toilet. Game designers seem to prefer the cultivation of disturbing vibrations, which make the jumps even more terrifying, instead of abusing these jumps to such an extent that players are burned.
Levels X levels He also reverses tribute to one of the earliest and most popular facilities. One scene in the trailer presents two characters studying a strange, net floor full of square holes that lead to God-Wieków. This room is almost identical to the one presented by the artist and Backrooms Content Creator Video “traps” Kane PixelsIn which several employees, the facilities try to move around the room without falling through the holes in the floor.
Levels X levels It is now available on PC, but Fireut Games claims that the game will be launched on PlayStation 5, Nintendo Switch and Xbox Series X in the near future.
Underwater horror fans such as Subnautica AND It still wakes up deep he will probably feel at home Dark massThe submarine thriller, which takes place mainly in the ruined, completely immersed aged residence. Players will enter the shoes – ER, Flippers – Alice, a certified diver known for their underwater exploration skills. Working with his brother Reed, Alice is designed to examine the wreck of a previously unattainable ship that has been loose after a recent earthquake.
But the content of the ship is much less compelling than what lies under it: a strange, centuries -old residence that remained intact since it fell under the surface for the first time. How this manion rested at the bottom of the ocean is not quite clear, because the building is sufficiently adult that global warming is probably not the culprit. It is obvious, however, that Alice and Reed are definitely not alone. One scene from the trailer shows that Alice is stumbling for a creation similar to zombies, which seems to be able to walk on the bottom of the ocean, not swim or swim.
Dark mass However, there is no official release date yet His side Steam He mentions him as “soon”, and Path Path programmer confirmed that he will be launched on PC, PlayStation 5 and Xbox Series X. Based on the trailer, Dark mass It seems that he lands in a horror game, using both jumps and a growing sense of anxiety to keep players on the fingers – and the edges of the seats.