The golden age of animation enjoyed absurdity. In the splendor of the melody, Looney Daffy Duck can be crushed and stretched, flattened like a pancake, and with a cliff in a minute. This is energy that is surprisingly complex to get in contemporary video games. Unless you load Jim earthworm on the sega Genesis mini or choosing nostalgia back CupThe elastic heritage of cartoons is complex to gain in interactive animation.
There is no shortage of a rapid decrease in high items in AAA titles, but rarely lasts in an adventure game, they recall Tex Avery or Chuck Jones (the result is usually simply the damage to the fall). So why game animators are not the cartoon like it used to be?
Creative director and imaginative co-founder of the shed, Alex Hutchinson asked the same question-and his answer was the creation of the funniest game I have played for centuries, Revenge of Planet Savage. To tell the story of a drone worker who got stuck on a foreign planet, and overtaking the hordes of mortal creatures, Hutchinson and the shed of logical shed combined the pranks of Coyote-Versus-Roadrunner with a Tim & Eric-style satire in the style of Tim & Eric and sensitive sensitivity for Monta Python fans. It’s a game with an unreal engine varnish.
“It has always been interesting for me that the comedy is a huge part of the film, television, theater and writing, but such a small part of games, and the humor that exists is usually in the script, which means that we create poor male versions of other media,” said Hutchinson, said Polygon by E -Mail. “To make the game fun, the comedy must be in gamepad, not the script.”
Revenge of Planet Savage is a continuation of 2020 Travel to a wild planetThe Hutchinson game and the team at Typhoon Studios have developed Stadia in games. When Google closed the stages and Tajphoon at the beginning of 2021, the main team behind them Travel to a wild planet He regrouped to create a logic of the Montreal shed shed, to regain Savage Planet’s intellectual property. Revenge it is not more the same; Thanks to the change of perspectives from the first to the third, the logical shed created “the adventure with the open world”, which often seems to be Zelda Rick & Morty (Minus any pistols from power).
Building a comedy in RevengeDNA, instead of just launching your dialogue with jokes, meant the construction of many planetary biomes of the game and the arsenal of weapons you operate to survive them all for laughter. For the Raccoon Logic team, this meant the balance of many platform challenges, meetings of boss and secret hunting missions so that the game was never frustrating, but always surprising. The game has many collector’s tools – a magnetic fork, a proton whip, a mucous collector – which at the beginning seems plain, but “have strange consequences” when players go deeper. When I set the cliffs of the size of a skyscraper on Stellaris Prime and crazy airy rails after Zenithian Rift lava, the possibilities of completing one mission seemed unlimited in Breath of the Wild-What way. Failure in a spectacular, sprayed style was their own fun.
“We wanted the player to be lured in strange parts of the map, and then he was surprised by something and hopefully we are involved in a physical disaster,” said Hutchinson. “We also never punish the player too much: if you die, drop your things and reprinted from recovering the meat organs (™) in your habitat, and it can simply play. If it’s too difficult, then frustrating, not funny, and people don’t experiment. Then we wanted happy accidents to affect creatures.
Revenge of Planet SavageHumor clicked me when I saw my astronaut for the first time walking on the home base. Animation director Mike Mennillo said that Looney Tunes is a huge inspiration for the movement of the character, but “Don’t go full looney tunes” is a used phrase when we pushed him too far, “he said. The gait of the discoverer’s headscarf is completely exaggerated, and even excessive when he runs, when our hero looks like he could go full. QWOP If you stumble over the wrong aliens. I spent a lot of time, turning the camera in perspective on the side to watch my guy closes like a fool.
“Our creative director often said that a character can tell a joke, but he can’t be a joke,” said Mennillo. “Rachet and Clank It was also a great inspiration – everything was moving so smoothly and I wanted to imitate it. Walk and Run was the first two animations made for the main character and because everyone loved to feel so much, they really dictated the tons of the rest of the game. “
Jokes explode from every corner Revenge of Planet Savage. In the game of the astronaut hero is sent to the colonizing mission through Slimball Corporation Alta – and then most often he goes for an accident. In alta survival missions, he has repeatedly spam the habitat with advertisements in the world of futuristic products, such as the exchange of food up-to-date grave 2 and the unchanging portal, which allows you to “browse your scat to another dimension.” All films were created by the Video Director “Anti-Math” Davy Forcewhich Hutchinson heralded as a “comprehensive store” for the production of a dystopian vision. I can’t read each page of every book in a 70-hour RPG, but every time I died and was hit by false advertising from the ground, I couldn’t look away.
Then it’s goo. So much good. Between the decreasing language of animals to the variants of ejaculating populating planets, Revenge of Planet Savage has more splashes than Gallagher Show. And the goo is not just for the show; Green Goo is slippery and flammable, while the purple mazo conducts electricity, which can be collected and sprayed when the time is right. Absolutely disgusting sound effects give sleek effects that the chef’s kiss.
The team in Raccoon Logic makes animated chaos Revenge of Planet Savage Look simple – tenacious from gags never disturbed my desire to actually complete the mission. So why don’t we see more games? Hutchinson is not sure if everyone could escape it, even if they want to press the play of the game so far.
“One of the joys of the lack of a large mainstream publisher is that you do not have to turn every strong taste into a pulp. Large publishers are terrified of offending people, so they come out of extreme edges and strong flavors, and this makes the games safer and more boring, my opinion. Horror and comedy are two species in which you think you are the most risky.”
Revenge of Planet Savage It is currently available on PC, PlayStation and Xbox, and is currently on Game Pass.


