2-year hunt for “one of the rarest games in history”

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Kyoto cosmology It is a game of the first person’s horror, in which players move in a deeply haunted, but surprisingly educational area. Originally published in 1993, Kyoto cosmology And his disturbing representations of suffering have become a cult classic since then. Roger Ebert, a well -known hater, loved the game very much that he spent weeks, playing it. However, despite recognition, the game was a commercial failure and never got a continuation. At least this is what many people believed so far.

In 2023 a game called Tripitak Xuanzang Sanzang? It was replaced in Yahoo Japan. The game was sold for $ 300 of an unknown party, which, despite the start of the auctioning war, which ended with hundreds of dollars, did not really share anything in public. The transaction was originally noticed by Mark Buckner, who moved him Discussion between fans About the original amazing Japanese game.

Although die -hard lovers suspected that COsmology Developers considered continuation, specific proof that it was scanty. The only perceptible mention of the continuation of two lying in the CV Cosmology Manufacturers, Hiroshi ōnishi and Mori Kōichi. Fans also noticed about this on the venerable website for the Museum Exhibition at Silk Road from 1999. Although it was a work of fiction, Cosmology He was rooted in the history of Japan of the 20th century and provided players with the encyclopedia in the game. It would make sense that a potential continuation has enough educational concentration worthy of a museum exhibition.

Despite these murmurs, it was not clear whether the game was ever published or how far in production. Knowledge of the auction prompted the video game of the Bruno de Figueiredo academic game to send the auction winner. She hoped that anyone bought it could provide a copy of the game online. Finally, until then, few knew what the game was, and its very existence was doubtful. But if this happened, it was obviously significant from a historical perspective. Fans were ecstatic to play it.

But getting collectors to share copies of occasional games is arduous. If the game is widely available, it is no longer occasional. Maintaining a copy ensures that it retains its aura as a valued possession. Disturbance also means that the value of the game will not fall – in fact it may enhance. However, not all collectors perceive their belongings as goods. Maintaining a culturally significant game can be motivated by the desire to keep it for future generations, which is critical in cases A copy of the game is still sealed. The message of the game you have not developed may also be legally doubtful.

In this case, the owner refused to share the game in a form in which others could play. The collector, however, sent an hour of material on YouTube. The game was called TripitakaAnd although he did not classify in straight as a continuation, art style, historical focus and a bit annoying climate places Tripitaka in a similar sphere as Kyoto cosmology. Fans considered it a spiritual successor. Cosmology Sam was developed with the aid of Japanese museums.

For some, it was enough to get more game they loved. Even if they could not personally control the game, Tripitaka The film was long enough to give the feeling of what this experience would look like. Others were enraged: Did the collector not see how critical this game was?

“I can’t understand how disgusted I am, that this piece of culture and art (of which I am a big fan) is not preserved and spreading for the pleasure of others,” wrote one of the commentators on YouTube. “Shame on you.”

Undered to this blockade of the road, Bruno de Figueiredo continued his pursuit Tripitaka. In 2025, his efforts brought fruit. At the X expert in it, unclear Japanese games revealed that he finally convinced the collector to share the game online after the “years of appeal”. Figueiredo from now on sent the playable ISO online games Along with a full game game, which was once considered to be lost by the media.

Figuerido did not answer the request for comment. In the blog post he emphasized the importance of this discovery, stating that “the meaning of this material cannot be overestimated.”

I am glad that I played a miniature role in solving this thirty -year mystery and I cannot contain my enthusiasm, because now I am equipped with enough information to create a full post about a game about which I could not write more than a sentence last year.

Figuerido refers to Tripitaka As one of the rarest games that have ever arisen, and this is true because there seems to be only one known copy. Value and occasional are also liquid concepts that are ultimately determined by interested recipients. At the same time, TripitakaFate and availability are shockingly ordinary, if you take into account how poorly the game industry retains its own history. If the lack of care is perceptible in the case of significant games that are aimed at justification, it is doubly true for average games. In this way, he plays with mixed reviews twenty years ago suddenly begins Making hundreds of dollars in resale; A deficiency happens because no one thought it was worth sticking to.

“There are many extremely rare (and even lost) games for personal computers, which, unlike consoles, do not have central control over who can publish the game or what is the minimum number of units produced,” says Frank Cifaldi, founder of the Game Foundation History Foundation, non -profit devoted to renovating video games. Cifaldi notes that games in the 1980s and 1990s, some of which were published and never have universal circulation at the beginning, are particularly susceptible to a kind of oblivion, which can only lead to one copy of the game.

“I suspect that in this era there are many games and multimedia from Japan, which are just as rare, but we do not hear about them because of their lack of historical significance in the West,” says Cifaldi. “I would bet that if you examine the collection at the game preservation society in Japan, you came up with dozens of” only known copies “of microcomputer games from the 80s”.

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