Welcome to the World of Elden Ring: Nightreign, arriving at PlayStation 5 May 30. This novel spin on your beloved Dark Fantasy Classic is a joint adventure focused on multiplayer, in which you choose a class/character, adapt to two other adventurers and if you know Elden Ring at all, you know very well that it will not be an straightforward task even with a group that will assist you.
From the very beginning you will start from six classes, and then two possible to unlock. Each class has an exceptional passive ability, character skills and final art. Due to the much faster pace and more and more covered by the Nightreign area, it would be tough to plan your compilations, so the unique skills of the currently selected class and equipped relics will largely determine your style of game. To assist you start, we will throw you strengths of each class and noteworthy attributes. But don’t worry too much about your choice – if one class just didn’t prey for you, you can exchange classes at any time between the expeditions.
- Starting weapons: Wylder’s Greatsword and the petite shield of Wylder
- Passive: Sixth sense
- Character skills: Claw
- Final art: Stake from the attack
If you just want to enter, fight enemies and cause a lot of damage, Wylder is a class for you. Yes, it is quite straightforward, but “simple” certainly does not mean “ineffective”. In fact, Wylder is one of the most versatile classes when it comes to equipment. By using the claw approach, you can bring annoying attackers straight on your face to get a good cut – or, for immense boys, you can throw yourself on them to get a skillful blow. In addition, you have the ability to annul one death to revive after interrupting Grace with Sixth Sense, making it a good choice for beginners. (Just don’t rely on this ability to get you out of trouble all the time.)
- Starting weapons: Halberd Guardian
- Passive: Steel guard
- Character skills: Whirlwind
- Final art: Wings of salvation
If you are looking for a warrior who will stick to, the bird is a word. Our steel bird friend has a huge HP swimming pool and a steel guard, a shield attitude that uses less strength, blocks more effectively and makes counteracting. Guardian’s ultimate skills, wings of salvation, not only looks nippy and hurts a immense area of enemies, but can also assist to revive members of the team close to death regarding its influence. Wisely build a guardian and you will have a terrifying tank that can throw him as well as he takes him.
- Starting weapons: IRONEEYE Arch
- Passive: Orle Eye
- Character skills: Marking
- Final art: Single shot
Not everyone likes to go into the face of the enemy, especially when they hit as tough as in Nightreign. Ironeye serves as a distance class, preferring bows and crossbow and specializing in dexterity against all other statistics. He also had an eye on the treasure, because his eagle eye increases the number of drops that you will get from fallen enemies. Ironeye also specializes in bypassing the defense of the enemy: the designation of the enemy with a compact circuit attack will open additional injuries, while a single shot can ignore the defense and obstacles on his way. (And is also great for the revival of the distance.)
- Starting weapons: Raider nausea
- Passive: Resolve fighter
- Character skills: Get revenge
- Final art: Totem Stela
They say that the pain makes you stronger and Raider embodies his mind: he built a immense one to beat and hit tough. He focuses on retaliation skills, in which he first adopts a defensive attitude, and then enters the man. If he is sufficient injuries, the ability to determine his warrior will transform to take revenge in the crashing mountains, which deals huge injuries and allows him to survive a fatal blow during his execution. But Raider also has a softer, supporting side: his final art creates a tombstone, which serves as a protected perch for distant attacks and increases their power.
- Starting weapons: Recluse staff
- Passive: Elemental defense
- Character skills: Magic cocktails
- Final art: SOULBLOOD song
Compared to other classes, you will need technical knowledge so that the loner really works in her magic. It is a very versatile class, offering offensive opportunities and support with its spells. However, its effective operate will require a proper collection of residual impromptu affinity with its magical cocktail skills. Each combination of three elements gives a unique result, so knowledge about what you mix is very crucial. It is also not particularly resistant, making it wrong on the front line. But if you want to cook problems with impromptu regulations, it is your gala.
- Starting weapons: Contractor blade
- Passive: Persistence
- Character skills: Cursed sword
- Final art: Tygla aspects: beast
The performer’s motto is “hit quickly and cause a lot of pain” – although this pain will be the results of injuries or on status ailments, it depends on you and your style of play. Thanks to his passive skills, perseverance, he gets a nice impulse after recovery after his own status ailments – although we do not recommend an energetic search for touching. If you are qualified in protection, you can pull out the cursed sword to get impressive retorts. And when things become hairy, you, too, with a great beast transformation that will make you surprise the enemies for several valuable seconds. Just don’t give him a huge weapon-don’t take too many hits in immense quantities.
You will unlock the last two feet-class class Princess and the calling spirit Revenant – as the game progresses. (Do not look too much – you will probably come across at least one of the key elements required to unlock them during tasks.) Good luck and remember: each run will bring a prize, no matter how things are, so continue your search.