Of course, you remember the events drifting in the classical need for speed. In Naughties, when the games were on the Crunk Songs soundtrack, he told Quasi-Szybkie and furious stories, and reached the first first on the charts of the charts of the winner of the X Factor, NFS NFS introduced drifting as a kind of side. There was a completely different model of physics, which was at the root, which made ordinary driving impossible, but allowed the outrageous slip in search of a high result.
I need to know
What is this? Open World Racer from Difty Physics and Life Sim Elements.
Date of issue May 21, 2025
Expect to pay 35 USD/29 £
Developer Game Factory
Publisher Game Factory
Proven I7 9700K, RTX 2080 TI, 16 GB RAM
Steam deck TBA
To combine Official website
JDM understands the nostalgic appetite for this era of the NFS game – you can say that thanks to the collection of cars from the Noughties NFS cover. But his ambitions are much higher than the events drifting drift in EA races and in reality higher than these games in full. Here is a game that wants to capture every nuance of the drifty culture and its Japanese origin, wants to tell a story about outside in the island community, unsuccessful company to deliver sushi and unresolved murder, at the same time via the anime comic panels.
It is also a game with an open world with NPC stories, with an impressive list of licensed vehicles and a wavy catalog of visual parts and performance for everyone. And the nucleus is a drive discipline, which most games treat as a transient redirect.
The service model is crucial here. Not only does it have to make drifting, complex and vaguely genuine as simulations, but also must make driving on an open world, when you do not drive enormous results, seems pleasant. There are drag events, grip races and the course of deliveries in the lists of JDM events, and in all of them drift is a bad idea because it slows you down. It also offers Arcade and SIM options, with a number of assists.
Is it versatile enough to do this? It is not. Using Arcade or SIM physics, trying conventional to drive a car on the narrow suburban streets of the fictitious Japanese Burgha JDM, he always seems a bit awkward, and this comes to the fore when racing on the track. Fortunately, drift physics is in place.
And that’s why I completely forgave the fact that I’m not forza Horizon in a straight line. After applying the control angles, it is an oscole of tire smoke and rejecting the restriction. There is such a pure sense of satisfaction with keeping the drift angle in parallel from the angle of turn, reminiscent of downloading a nice long grinds in the professional skater Tony Hawk, it is enough for you to take care of drifting the same as a game factory.
This is the second thing: it seems pleasantly a personal game. This is fascinated by esotrica that other games will survive next to it. How many stories have you read about a newborn Polish boy who is trying to get done in a suburban Japanese community? My guess is almost nothing.
How many games allow you to throw you during a drift or a mess from the angle of alignment of the wheel to adapt the feeling of medium corner control? But JDM yes, because it seems that this is a determined alpha and omega of this one thing. And it’s wise. A diminutive independent project, like this, will not overthrow the need for speed, but can decide to decide its flag on one specific piece of its territory.
However, you know how it goes with ambitious, eccentric passion projects: there are coarse edges. And boy, you can lose several layers of skin brushing for this thing.
Know that I have no pleasure to recite this list. There are translation problems (early tutorial message explains how “breaking” works to snail-paced down the car). There are problems with optimization. And I say that with a significant qualification that my RTX 2080 Ti is no longer the power of welcoming the frame that was once-not hitting the maximum settings, if Pixel Fidelity is sufficiently high, but JDM scenes simply do not justify Chug.
Charging the screens are on the screen more often than they should, hanging for a few extra seconds, when you teleport between the garage on the map, enter or leave the mission. And the map markers sometimes blend into the details of the map.
Turning the page in the anime sections (really really). After completing the event, there are five to ten seconds of awkwardness, waiting for the user interface to show various messages about the things you just unlocked, leveled or completed before showing another mission on the map. An attempt to set this mission location as a route point and the map shows the route, there is no exaggerated conclusion. There are strange increases in difficulties and other events during which AI drivers seem quite unfortunate.
That’s how it goes, in five chapters of the game. If you’re looking for them, you’ll see Jank Jank almost everywhere. Some are quite irrelevant and even endearing (in these comic panels it is grave, which is complex to hate, however the basic parts of the components), but the couple – performance and problems with AI – more complex to attach their eyes.
This leaves the feeling that there is a brilliant game here, which does not seem in the final form. But because this is not an early access edition and indeed the Game Factory ran a demo and gathered a lot of feedback at the beginning of this year, I can’t ignore coarse pieces just because I like this game.
I also can’t ignore the awkwardness that JDM causes when he delves into a busty girl anime from the territory of drifting skills. One mission makes you give your friend a lift home and accumulate drift points to raise the level of excitement, with accompanying face mim. I can only say that these subversions do nothing for me.
However: mechanically and (mostly) conceptual, I really like this game. I want it to be successful. It is so ingenious with its types of mission, switching between crazy taxi sushi supply, in which you will get a rating of injuries and style points, duels against unfriendly residents and helping familiar to a friend influential in creating content (whatever she says in front of the camera, he simply appears as “blah blah” in comic panels).
It is generous with unlocking and currency prizes. In fact, he wants you to buy all the cars on his list and tune them to feel like yours. And it really works as an encyclopedia of the Japanese tuner and culture, using every opportunity in NPC interactions, training missions and loading the menu text to add another treat about the history and evolution of discipline.
In the next year, his coarse edges will probably be sanded. Probably. However, I can play and evaluate the game as it seems, and this game does not always allow you to shine the best JDM features.