Clear unclear: Expedition 33 It can be the most comical game playing game from 2023 Baldur gate 3. His fight based on a turn is more addictive than at first glance, and overcoming powerful enemies is ensured by the same elation as taking off the boss in the game from the software. It also offers some of the more hard games that I have encountered for some time, with time Dodge and Parry, which will leave even the most experienced veterinarians Soulsborne pull out hair.
BrightSix playable heroes have a unique combat mechanics, so no two heroes play the same. It’s great when you master Gustave, Maelle and the rest, but Mastering It takes a lot of trials and errors. You were presented only once after the tutorial of each character, so you must learn to apply them in flight in the battles of Nevrons. How does the whore come again until dusk? What exactly are Lune’s stains? How is the Monoco beastly circles move? Each character has a learning curve, but when they click for you – knowing how to best apply the change of Maelle’s attitude, quickly overload with Gustave – you go to races.
Using my team A Maelle, Lune and Screen makes the game almost too simple and I barely felt unsafe during boss fighting in slow game Act 2. They reflect well and at higher levels they can easily knock out enemies before the opponents even had a turn. Unfortunately for BrightOther characters, strengths of Maelle, Lune and Screen placed the rest of the group on the pitch.
Look, I like Verso – a nice guy, great hair, playing piano, a timeless miracle. But his skills mainly consist in not taking injuries, which is hard when you fight enemies for the first time because you have yet learned their attack patterns. Parrying is probably the biggest challenge in BrightFight and attempt to evaporate, like Verso, simply opens the door to the impact, and thus lowering its excellent rank, his own special ability. (Did I mention that there is a lot to learn Bright? Because it is Very to study.)
Monoco also ends with a miniature end of the stick at my party. He arrives in the game when I decided on a good rhythm BrightThree women leading my party and time to make the best apply of this is something that I am still fighting with act 3. Unfortunately, Monoco and Verso balmy up the bench as my “B-Team boys”, itch for some time.
Verso and Monoco gave way to my team and at the end of the action 2. When I had to fight the axons, I finally began to dismantle the apply of Maelle, Lune and Screen as a team, synergizing their skills in the way I could wipe the floor with enemies before the enemies even got a corner. When I made this step, I never had any apply for other playable characters (sorry, Monoco and Verso. See you at the camp?).
Clair foreign Battle is based on the apply of skills and unique mechanics, such as switching to the Maelle attitude or arranging a whore to hit your enemies into dust. Lune can be the most hard hero that can be attributed as generating, and the apply of its elementary spots at the beginning is misleading matter. When using Lune’s skills in the battle, an element between the name of the skill and the cost of the point of action (AP) are generated spots. Each of her power can consume these spots for additional effects, such as increasing damage or increasing the duration of power.
When I fully understood how to apply Lune stains, the game opened for me. Lune can apply a fire to burn all enemies, but I prefer to set MAELLE first and apply a rain of fire from a bat. Lune thermal transfer can then generate AP for her when it is used against a burning enemy, which means, depending on the configuration of Picos and Luminas – BrightSystem of statistics and passive effects – it could have a maximum of 9 AP for its next round.
With enemies on the fire, Maelle can then apply Swift Stride to put it in the virtuoso attitude, and with its next turn, stay in the virtuoso of the Furyiuse Fleuret. The Maelle virtuoso position can be seen by 200%damage, and the apply of it in combination with its high-injuries is your path to impact-a lub to exceed in the act of 3-limitation of damage. Even post-new, she is still a power.
With a weapon Lune Chapelima I fall into the rhythm for every duel. At level 20, it generates a stain of the Earth on each turn, and the thermal transfer uses two stains of soil to allow Lune to allow re -playing and continue to sow havoc. If Lune and Maelle are low at AP, regardless of the fact that the bountiful circuit is absorbed by all the prophecy of the enemy and spreads the AP between the party for each used. When in dusk with 20 Fortells was used to the enemy, the skill can easily supplement the AP of everyone, leaving free to continue the attack.
Introducing into act 3, with even more “dangers” and difficult chromatic enemies ahead of us, knowing that the end is in sight, I will stick to Maelle, Lune and Scor to come to the battle. They led me so far.

