Casting of Frank Stone Review

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Dead by Daylight, an asymmetrical game of multi -person horror, has long rewarded the dedication and love of players to the genre with dozens of additional killers, maps and others. Although a significant part of the expansion of the game has been anchored in non -child IP, such as Halloween, Scream and Resident Evil, Behavior Interactive programmers also did a great job, building his universe with original ideas. The biggest attempt to expand the range of the game appeared with the cast of Frank Stone, a single player adventure game in The Dead by Daylight Universe. However, despite the fact that the horror veteran, Supermasive Games, the cast of Frank Stone does not arouse modern nightmares in this universe thanks to the game of Rote, unjustified narrative and forgotten cast. The game does not act as an independent experience or the method of encouraging players to jump into the dead daylight.

Frank Stone’s casting prepares a scene with a segment from 1963 showing a local police officer Sam, who discovered macabre acts, the worker Stali Cedar Steel, Frank Stone, at his time. Just like Frank is going to throw the baby in a fiery scorching stove, you (like himself) shoot Frank, ending your life. From that moment, the game takes place during two eras: in the 1980s, with a group of newborn adults trying to shoot a horror in an abandoned mill and 2024, where many adults visit Gerant Manor to meet with a collector and seemingly Frank Stone Fanatic named Augustine. In the whole story about the thickness of the game, you control various characters in each period, learning how the past informs. In the present, Augustine invited various people to her court to buy fragments of the film, Murder Mill, who was never released by characters that you control in the game segments in the 80s

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When the story is developing, you find out why Augustine wants to secure the whole movie and why the murder has never been released. No wonder it is related to Frank. He persecutes the mill during a photo session, and this is where the typical SuperMassive game appears. The narrative choices you make and how you deal with Frank when he appears using a trick and a basic camera game mechanic, determine who is alive or dying. I felt little when someone died or survived, because the cast of Frank Stone does not make these characters seem real or unique. They are predictable, petty, and there is a lack of work of the characters seen in other super -mass games. The same can be said about those in today’s segments that are pissed off by a lithe, unimaginable mysterious work and a dull manor to discover.

Casting of Frank Stone SuperMassive Games Behavior Interactive Review Game Information

Two dates will end with a climax. The game indicates far too early, leaving a slight tension on the table in the last moments. And after throwing Frank Stone reveals his hand, he quickly becomes a methane, which is poorly trying to justify as part of those who died by experience in daylight. However, longtime fans can find more pleasure in connection with this than me. Despite this, playing for about seven hours of a standard adventure game of the horror, and then ending with a blink and poke (and it directed it generously) towards the universe in which he embedded was disappointing.

Casting of Frank Stone SuperMassive Games Behavior Interactive Review Game Information

Although they are collecting to find and the function of a cutting floor, which makes it easier to change history and see how different choices and actions affect a wider narrative, I was not forced to return to turning. It is a pity, because the SuperMassive artistic group apparently put in a lot of love for visualization, and the narrative is to return to key story points to discover what else can be done. But the first impressions are critical, and Falls Frank Stone Plaszki.

Horrors, be it movies, books or games, often fall into two camps: great enough to infiltrate my dreams or bad enough, I am joyful to laugh that they bring me. However, there is a third camp and this is the most disappointing: dull, leaving me nothing to chew, I’m afraid or laugh. This is where I found the latest SuperMassive. Although the developer has some horror movies in his catalog, Frank Stone’s casting rests at the bottom six feet.


This 2025 review reflects our thoughts on the current state of the game in the publication. Therefore, updates after taking into account were included in the final result.

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