The operate of artificial intelligence (AI) in games has recently been discussed more and more. The director of the NieR series, Yoko Taro, also expressed concern that this could lead to the loss of work with AI.
IN Last interview in FamitsuAs translated by MachineSeveral Japanese game developers known from narrative and history discussed their approach to creating games. Alonngside Yoko Taro, there was also Kotaro Uchikoshi (Zero Escape, AI: The Sommitum Files), Kazutak Kodak (Danganronpa) and Jiro Her (428: Shibuya Scramble).
During the interview, the group was asked what the future of adventure games could be, and both Yoko and Uchikoshi talked about AI.
“There are many new games that I want to create, but with AI technology evolving at such a high speed, I am afraid that there is a possibility that adventure games generated by AI will become the mainstream,” said Uchikoshi. He noticed that the current artificial intelligence is trying to achieve “outstanding writing” comparable to human creativity, and maintaining “human touch” would be crucial for overtaking technology. However, Yoko also expressed fears.
“I also think that game developers can lose their jobs because of artificial intelligence,” said Yoko. “There is a chance that in 50 years game developers will be treated as bars.”
As for whether they thought, AI could imitate worlds and stories, including twists and turns, their works, Joko and Ishia agreed. Kodaka said, however, that even if AI could imitate his work and styles, he would not be able to behave like a creator. He compared to David Lynch and how the creators could write a script in the style of Lynch, but Lynch can then change their own style, while making him feel genuine and Lynchian.
While Yoko presented the idea of using artificial intelligence to generate fresh scenarios, like the route in an adventure game, Kodak noticed how this personalized nature would lead to games of less common experience.
Famous artists have been thinking about their thoughts on artificial intelligence, vast language models and other generative systems for some time. Some even experiment with him, including Capcom and Activision. President Nintendo Shuntaro Furukawa recently said that generative artificial intelligence can be used in a “creative way”, but also raises problems with intellectual property rights. Microsoft and PlayStation also considered this topic.
Eric is an independent IGN writer.