Alignment IN The Elder Scrolls 4: Oblivion Remastered It is much more complicated than it must. You don’t only earn XP and click the menu. Instead, the leveling system dictates that you are performing several other actions first.
Our Oblivion Remastered The guide will tell you about Equalization system. We also calculate How to equalize all skills and general level of character Oblivion Remastered.
How to get XP in Oblivion Remastered
You don’t earn XP Oblivion Remastered killing enemies (well, not directly). Instead, you acquire XP, improving your main and minor skills.
And you improve them … you just do things. Wearing lithe armor for a while (in battle) improves the skills of lithe armor. Lockpicking improves your safety skills. The swelling of the sword (in battle) improves the skills of the bladder. Running (and swimming) improves athletics.
After improving your skills from time to time you will see a progress bar in the upper right corner of the screen. When it is full, you can level out.
How to level out all skills in Oblivion Remastered
XP, which you earn at the level, results from the improvement of your main and minor skills. You improve them using them. But the seven skills you have chosen as the main skills – whether by choosing a class or creating a personalized class – will be faster, although it is not clear in Just Game How much faster.
Here is the list all skills Oblivion Remasteredwith details about what they affect – and thus how to level them:
- Acrobatics: Jumping and falling
- Alchemy: Creating mixtures and the employ of alchemical components
- Change: casting spells that change abilities or reduce damage (spells are change Your skills)
- Athletics: running, swimming and sprint
- Armorer: Repair of weapons and armor (with a repair hammer)
- Edge: Flooding damage with arms of the blades (like katanas, low and daggers)
- Block: alleviating damage during blocking
- Blunt: Flooding for a blunt weapon (like hammers and misleading axles)
- Half: Casting spells that evoke creatures, weapons and armor (and turn the undead)
- Destruction: casting spells that cause natural injuries or weaken opponents
- Illusion: Casting spells that do things such as charm, hiding, silence, paralyzing and command
- Hand: Inflicting damage with bare hands
- Heavy armor: wearing weighty armor
- Light Armor: wearing lithe armor
- Sniper: Basking with arches
- Commercial: Buying and selling goods
- Mysticism: casting spells that absorb or reflect damage, distract, move objects and reveal paths
- Restoration: Casting spells that restore, strengthen and absorb attributes, as well as treat diseases and improves resistance
- Security: using Lockpicks
- Informer: moving undetected and collecting
- Speechcraft: conviction of NPC
Your skills and attributes affect your skills, but they are not directly related. For example, both having high strength and high blades augment the injuries associated with long ham, but the force has no control or influence on the blades.
How to level your character in Oblivion Remastered
After improving sufficient skills, you will receive an icon in the upper right corner of the screen. In the Pauza menu you will see the same icon on the character card next to the level.
However, you can not simply equalize from the menu. You will have to rest (and “meditate on what you learned”) first. To do this, find a bed or bed and nap. The time when you sleep does not seem to matter.
After waking up, you will receive a recent screen that says you have was built to the level whatever. Below you will see level level options.
Every time you get a level, You will get 12 virtues – Think about these attribute points – assign to three of your attributes. You can raise any attributes to 5 to the level (which means you To have Spread them into at least three attributes).
The best attributes to compensate in Oblivion Remastered
You have Eight attributes IN Oblivion Remastered. They define everything from the damage they inflict on how quickly you swim and how nice you are. Attributes and skills combine to influence many of your skills, but they are not the same (see above).
The attributes you work with are:
- Resilience: Affects damage related to long ground, clayyores, matrices, war axes, battle axes, braids and pigeons. It also determines the transmission capacity and has a little impact on max health
- Intelligence: Specifies your Max Magician
- Willpower: Defines magic regeneration and significantly increases maximum fatigue (stamina)
- Agility: Affects damage with dagger, low and arches. Slightly increases maximum fatigue and determines the regeneration of fatigue
- Speed: Decides how quickly you move
- Resilience: Significantly increases your maximum health and health regeneration
- Personality: Influences how many people like you, and improves the collection of information and receiving offers in stores
- Luck: Happiness is a bit esoteric and is a general improvement in your skills when it is above 50
Which attribute you choose really applies to your style of play, and it probably affects any breed that you chose when creating a recent character, because the race affects the basic result of your attributes. However, early, regardless of how you built your character, you should focus on survival – inflicting damage and increasing health and fatigue.
Resilience It is an obvious choice if you focus on a more weapon fight, and at the same time Agility He is better for closely and stabbed. Intelligence Do you have a place if you play as throwing. AND Resilience It is always a good choice for health regeneration. Willpower It increases its strength (with a magic bonus for regeneration, if you are focused on magic).