The marathon can be created for PvP fans, but Bungie says that there is still a lot of us for us

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MarathonThe upcoming shooter for Bungie extraction was officially referred by the Saturday stream from the main offices of the developer in Bellevue, Washington.

As part of the preview event for the press and creators of Bungie, she came to Washington to spend about six hours with the game, see the event of disclosure early and talk to some creators who are working on combining everything before the release date of the game.

I spent about 20 minutes talking to Joe Ziegler, MarathonGame Director and Andrew Witts, director of the game. We talked about how they define Bungie game, the goal of which is a studio with such an ambitious PvP title and what they learned from Destiny 2Successes and failures in the space of live services.

Photo: Bungie

Polygon: Bungie is best known for taking popular species only on PC and transfer them to console masses. WITH MarathonYou are trying to introduce people to this stunning, strange, beloved genre of extraction, injecting talent from a huge studio and a lot of money. Because this is the latest species that we all tried to bring to modern players, what are the challenges associated with this jump to the console and a completely modern pool of customers? It sounds like an invigorating battle uphill to develop.

Joe Ziegler: Yes, I mean, definitely. There is someone with whom I worked in another company who said: “My favorite possible is impossible” and it’s not really impossible to be, but it’s about – I think doing arduous things is what makes work really invigorating. And when it comes to a special challenge, I think that the way we approached him, when we really talked about it – how did I and Andrew join the project two years ago – a great thing was what experience we really try to do here?

For us it was not like we were trying to create an extraction shooter as a concept. It was like how we can create a session experience of survival, in which, if you are looking for emotions related to getting out, trying to survive experience, which is really, really hazardous and arduous, but going out living and having a great story to tell about how to create such a game? Some of the extraction conventions we utilize were really very useful to facilitate it happen, but usually for us it was simply about a narrow definition of what we are trying to build more than anything else. So yes, we really focused on the experience of team survival more than anything else.

So we had many conversations, What is the Bungie version and how does it scale and meet your expectations? And I think we had a “very terrifying climbing hill” or anything else? I think it’s a good phrase, I think we would probably agree.

Ziegler: But I think that some of them are also in a sense to wonder how we are expanding the definition of what Bungie does and goes beyond this idea, Oh, we have been focusing on great quality experiences and such things for 10 yearsTrue, to, Hey, we actually want to do it and see how we can create a tight, type of PVP sandbox. And this marriage is just an extension of the idea of ​​what we can achieve.

The runner in the marathon uses the medical set to heal

Photo: Bungie

Kevin would be very helpful in every box! But how do you think about introducing something that will be unknown to many people who are not Tarkov Sickos? What is the process of introducing Bungie audience Marathon Also attracting a modern group of players?

Ziegler: I think it just depends on how in a sense we cut the audience Bungie when we think about it, right? Because we are looking for many ways- when we think about the experience we create, it is a game very focused on PvP and PVP. And the difficulty is that in some games these things are resigned or resigned. In our game you cannot give up PvP experience. So if you are a player who likes bungie games, but he doesn’t like PvP, it’s probably not a game for you to be truthful. But if you are a PVP player who also likes PvP games, especially sandbox games, and even PvP games with a sandbox, you will probably really like this game. You will find a good way.

And some of them also understand what we don’t want to take Marathon And just say, “This is now Destiny 3“And then move it. We’re really looking for the future Destiny 2 And I try to come up with and cooperate with players how it will evolve and change. So in a sense, we carve something to live except for another set of players, which really focuses on PvP, really focused on experience with PvP sandbox.

A group of neon green suits hangs on a rack in the marathon

Photo: Bungie

But not playing for hours, I’m not sure I would expect it Marathon He would activate this part of my brain again. As you all think about reaching players who can love very well MarathonBut are they afraid of how intense and sweaty it seems on the face?

Witts: Bungie is really good in providing fantasy and many aspects from the game. Exploration, all these things are still part of this game. It is simply a very brutal environment in which you have to be on your fingers and you have to play tactically, and it is a very tense experience in which everything is hostile there, so you have to play on your fingers. But these elements are available to the peaks you are talking about.

Ziegler: I think that one of the things we noticed is a really good learning liberator for many players, I think that many people who are approaching the shooter from extraction assume that your goal is to take every fight you see, the need to survive. But reality is part of the survival game, there is knowledge which fights you want to take or avoid fights that you do not want to take or try to escape from the threats existing in the world. Sometimes you are a student escaping from a serial killer, sometimes you are a hunter.

The marathon complex has overgrown leaves

Photo: Bungie

Seasonal resets were controversial in other shooting games, although I certainly see an argument in their favor. After years of conducting a series of live services with Destiny AND Destiny 2What did Bungie learn in the management of a live content model? When you remove nippy things at the end of the season, what did you learn, what will facilitate you excite these players enough to get back for the next season?

Ziegler: Of course there are two different games when you think about destiny and MarathonNormal?

Ziegler: And Destiny really concerns this idea that they always get more and more more and more, gaining better equipment, gaining better weapons and such things. And this attractiveness of this experience is simply driving this way. While I think for us what we strive for Marathon Really achieve a type of continuous survival engine that changes its form all the time. So, the season for the season, it should not be not only experiencing the same time, but also to experience a different way of equalizing, for example, another way to experience modern content in this journey.

For us, he is based on what it means to be a kind of seasonal reset and makes each season feel like his own experience so that we can go forward in this way. To say this, however, we want to make sure you commemorate these seasons. So we want to make sure you earn things that you can keep at your account level that can be more oriented for cosmetics or title oriented I was there. I achieved this thing. It’s more about creating these reset.

Marathon

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