Obsidian announced, on the occasion of the tenth anniversary of the release, that their decades CRPG Pillars of Eternity receives a up-to-date combat mode based on the tournament this year.
The announcement went to the game update to converge with the anniversary, repairing the distribution of problems such as GOG achievements that do not work, improving 4K resolution support and more. This is a nice update, but a substantial change concerns the upcoming combat mode based on the tournament.
“We worked hard, delving into the Grimoire code and we tune the balance of the blade and spell – and today we are glad that we can share the results of this effort with a new patch”, ” The team writes on their forums. This update concerns a wide range of corrections and improvements in the field of visualization, fighting, tasks and others. Regardless of whether you are traveling on the eastern range for the first time or come back to tie loose threads, your path should now be a bit smoother.
“But that’s not all – we have something special on the horizon.
“Coming up this year, observers will be able to help us test a completely new function: a tournament based on the tournament. We are pleased to discover this new way of experiencing a meeting in Pillarach of Eternity, and your feedback will help shape its future. More details about participation will be made available in the near future, so keep an eye on our social and our discord.”
Before he appeared, Obsidian founded his original fantasy universe with pillars of eternity supported by Kickstarter. It was a smaller budget return to classic CRPG, in terms of tone and general style.
Pillars of Eternity was a game with real -time fight and stopping during the premiere, which means that you can still have a lot of time to make decisions and adopt them, but basically with real time. Meanwhile, Pillars of Eternity 2: Deadfire has introduced an optional optional combat mode, which is now being taken into the original game. Certainly it will be a popular option, giving players more time-honored D&D style experience and more deterministic decision making-you will no longer have to take into account the time for movement and highlight yourself on renewal.
Returning to our own archives to find our review of Pillars of Eternity, Gareth said about the full console port of 2017: “Pillars of Eternity is a star entrance to the genre, but those that no longer win people who are no longer fans. It is huge and richly detailed, with a greater history than some real periods of life, and sporadic care and attention. Probably better experience on the computer, but it is definitely worth playing on configuration, when it is, if it is, if it is, if it is a configuration, if it is configured configuration configuration of your only option.
Source: Obsidian
