Rosewater is the latest adventure game Francisco González in the alternative history of Lamplyight City. It turns the overcast Victorian rusting of his predecessor for cacti and lavender sunsets in the again imagined American western around 1850. But as difficult as I try to imagine myself as a “virus”, I feel more like a seeker, going through dust in the hope of finding gold, that I see Gimmers Out of Out of Out.
Finally, history puts you on the gold trail. Shortly after arriving at the title border town to take up a job in a local newspaper (Ah, memories), Harley Leger ends in search of the lost fortune of the scientist banished for interfering with the sinister, quasi-magic “ether”. What would be quite tired otherwise, I can’t believe that this is not a Steampunk assumption, it is recorded at a distance from the urban epicenter. On reach, such technology miracles seem mysterious.
But Rosewater is not a mysterious game, or at least not a detective like her predecessor. It is a uncomplicated up and down, candid adventure of God. He abandons the interaction method based on the Lamplight City dialogue for the more time-honored equipment, which I am pleased to see the filling of Drek, and then Winnow, when I solve problems that can be easily solved while traveling to my local equipment store.
The first two hours follow Harley when he lays a team of people looking for fortunes. There is a velvety showman, a gentle healer, all charming in the eleven of the ocean. The crew mixed with linear sequences from time to time offers competitive strategies to deal with challenges. These strategies include life. When I used my brain nerd to break the combination to a closed door, my buddy Phil whispered in my ear about how easily a gigantic explosion could deal with it. Room, Phil. There will be time.
Harley is strange. Her well-written dialogue of gestures in a scanty past and journalistic cutlets, but her main contribution to the crew is the heroine of the adventure game at the point and click-like, how did he put one character: “Harley, you are good to find things!” – In which capacity becomes everything that the puzzle requires. In one minute he is a better shooter than the crew shorshot, in the next he runs a theatrical corpse better than the crew’s troubles. This, and she is a vessel for a tombstone, which rose water gets abundantly given to the audience of taste.

It didn’t take much time before Harley & Co. He left Rosewater, and most of the game becomes less assault and a more prolonged journey with your unemployed friends. Some disputed stop the caravan’s progress and suddenly (for example) you play clothes as a dead crew of the maritime captain to convince him to a trauma caused by catatonia.
This is not a knocking for a perfect sense of humor Rosewater, although this special sequence is not played for laughter. But the scenes so necessary from reality, because they make it challenging to take the thread of logic, which is to lead me around the puzzle and scenes according to the scene. The achievements point to branched elections, but for my life I cannot come up with many points where I could influence events in one way or another, except for some moments in which I saw a vivid narrative path, but I could not find proper interaction to continue it. My ending tied great questions well, but in its pointless story Rosewater lets more Coen brothers than Sergio Leone.




Each game area is struggling with the answer “Why?” Why does Danny need this specially shaped rock to build a monument? Why is the hoof hoof tracking associated with clicking a dozen identical screens, not two or three? Why are we stopping to improve the latest art of a fighting actor, since literally nothing stops us from continuing our goal?
I think the answers are double. At the next stop, Harley’s crew connects to the family of travelers. Undoubtedly, the backgrounds are stunningly wonderful. Phil sends the guitar and sings Original composition Author: Francisco González’s Cousin. Why did we stop here? Because when his stars equalize, rose water is capable of real beauty.


This is one of those games in which I played in it from the dusty Dell Inspiron circa circa circa circa circa circa circa circa circa circa. In the decade of updating the indicating formulas and clicking, Rosewater refuses to update in principle, for better and for bad. Arbitral sequences of interaction and character marks with extremely specific preferences are part of this formula. Why did we stop here? Because there are puzzles.
My own pleasure from rose water seems to be infected in this way. Not only for the joy that in a way in which its creation, or the fact that the Star Głos (including Arthur Morgan and the Baldura 3 goal narrator) apparently had time to live. I like it because it reminds me of games that I could spend a month in Augthts. Another time, however – when I spent half an hour wandering around the area, exhausting dialog options in the hope of combining dots that will allow me to go further – I remember adventure games in which I played in an intervention decade, which throw away the hooks to which rose water often got stuck.
This review was based on a free copy of the review provided by the programmer.