Fast Forward until 2025, and Assassin’s Creed finally goes to one of these “worst” settings from Assassin’s Creed: Shadows, but the director of Shadows Jonathan Dumont believes that his team has found a novel way to tell the story of the feudal history of Japan.
Hutchinson was not mistaken in 2012. The feudal Japan setting was indeed one of the most required locations of the Assassin’s Creed series. The unique combination of the Historical Fiction series and science fiction against the background of fighting states and samurai in a violent conflict seemed obvious to the Ubisoft developer, which happened sooner than later. The only problem was that Ubisoft chose later, perhaps with his damage.
Although Ubisoft was praised for discovering previously overlooked historical settings, such as Egypt and the England industrial revolution, other programmers beat Ubisoft in games with deviation in the open world, in Japan with titles such as Ghost of Tsushima. To say, programs such as Shogun FX prove that people’s appetites for samurai actions did not fall at least. Like Shogun, Assassin’s Creed: Shadows is investigating how bystanders move around the courts and feudal policy of Japan. And the name Assassin’s Creed has a built -in reputation by itself.
Dumont emphasizes the conflict and historical influence of the era – especially in how “Japan was” opened “to the rest of the world for the first time after the arrival of Portuguese merchants and missionaries at the end of 1500 Sengoku.
According to Dumont, the political intrigue of the era meant that this is a particularly convincing environment to fight Assassin’s Creed. The key difference, which he emphasizes, which distinguishes shadows from other games, is how it introduces a more dynamic and deeper immersion in a politically restless era of full conflict – one in which players will be able to immerse themselves and learn more than the start of the game.
There is also a matter of new technology that Ubisoft used to revive his version of Japan.
“The band was very enthusiastic about the Assassin’s Creed approach to feudal Japan and we thought that the latest technological improvements and novel consoles would facilitate us revive this vision,” says Dumont. He emphasizes the dynamic weather and trouble -free open world, and according to our review the team apparently managed to create one of the best historical locations in the history of Assassin’s Creed.
Remember that the Assassin’s Creed series began during the PlayStation 3 and Xbox 360 era, and since then the technology has gone through a long way, with 4K resolution, larger open worlds with greater density, and tracking standard rays on consoles and PC.
What makes the Assassin’s Creed series so convincing is how it adopts historical settings and injects a patented gameplay and immersion in the open world to make them all the more addictive. Assassin’s Creed Shadows bends into Samurai fantasy and Ninja, like other games dealing with this environment. And the need for one of the competition was a big challenge to ensure that the scope of the game was well realized-taking into account the long expectation for the series to cope with Japan, Dumont felt that the expectation was worth it.
“It is really about maintaining a vision there, and the band is still pressing for better quality in every aspect,” he says. “There is always a challenge related to meeting people’s expectations, and we also put pressure on ourselves to do everything in our power.”
For more information about Assassin’s Creed Shadows, check the Ign game review.
