When the Pokemon TCG pocket appeared for the first time, the finish quickly became dominated by a very petite handful of decks. One of them, focused around the misty and water -type pokemon, was hated early because of its potential to overpower opponents early based on how well some of the monet inversion went.
Now, three extensions later, you might think that other cards would come up with a replacement or counterattack. Instead, the latest Pokemon TCG Pocket extension has added a modern card that makes vague decks stronger than ever, and many players are a bit over it.
The context is not that vague decks are necessarily the most powerful in the game. The point is that Misty, based on happiness, makes losing with them feel very, very bad. Misty is a supporter card, with a unique ability to allow the user to choose water -type pokemons and to reverse the coin until he lands on the tails. Then they attach water type energy to this pokemon for each head they have reversed. This may cause the player to attach 0 water type energy, effectively wasted the place on the card and playing card. Or they can attach energy 1, 2, 3, 5, 10 or more if happiness is on their side that day. A well -spat fogist can allow the player to win in the first round in some situations before the opponent even has a chance to move. Or, in more popular scenarios, the user has enough additional energy to bring extremely powerful online cards before the opponent will be able to build a significant defense.
All this is fine and elegant, but what has worsened vague are numerous cards in subsequent extensions that made it even stronger. The mythical island added Vaporean, which has the ability to allow players to fundamentally transfer all these additional energy freely between their water types. Smackdown favored manafs, which he adds Even more water energy to the board. Both extensions have seen a modern, powerful water -type pokemon that can employ this energy such as Palkia EX and Gyarados Ex. As a result, water deposits were at the top of Meta consistently for many extensions in a row.
And now, with a triumphant delicate, it is other A card that makes vague deposits even more hellish: Irida. Irida, like Misty, is a supporter card, but its effect is that it can cure 40 injuries from any pokemon that has any water type energy. Until then, grass decks were healing experts. But along with Irida, water type decks can return a significant return as long as they have gathered and distribute enough energy … and between Misty, Manapha and Vaporeon, it is very likely that they will do it.
For what is worth, some Tkemon TCG experts offer a quite logical explanation for Irida. In the TCG pocket, the decks are confined to 20 cards, which means that if you want to add something like Irid, you need to take out something else. The water waist simply swim in good cards – at some point players must weigh whether it is worth removing Misty to the card such as Irida. Some players speculate that Den’s developer added Irda to blow up fog and force players to make hard choices in which fans. But this does not mean that many wise decks have not found ways to include both.
As the above player notes, Pokemon TCG Pocket is preparing for a regularly planned event, in which the prizes will be used for winning in a competitive mode in the game. The best prize, the Golden Profile Badge, will be released for winning five matches in a row. This is surprisingly hard to do, and even Moreso, when many decks you have to face can sweep you during the first few turns, if they correctly reverse the coins, and have backups such as Irida to save them, even if turning is not bad for them.
Expect many water decks during this event and for a long time. In fact, it is worth playing yourself at the moment if you haven’t done it yet.
Rebekah Valentine is a senior Ign reporter. You can find her post on BlueSky @duckvalentine.bsky.skyla. Do you have a hint with history? Send it to ralentine@ign.com.
