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As part of the Nintendo disclosure by Nintendo Switch 2 in January, some game writers worried that the company standing behind Game Boy, Wii and Nintendo DS can play it too protected thanks to the novel generation console. All indicators pointed to a more powerful switch, which was simply a stronger switch.
In Polygon, the reporter Ana Diaz wrote before disclosure of Switch 2 her only desire from the next generation Nintendo plans: “I hope at least one thing about Switch 2 is strange.” Regardless of whether it is a “grip -free equipment” or at least a “charming sound”, Diaz begged: “I just want to believe that Nintendo can still do something that is at least a bit stupid.”
In a similar song for Kotak, John Walker praised Nintendo’s “strange innovation” And his achievements “completely impossible to guess, what the company can create another, taking into account the complete surprise, say, a portable game device in the Touch Screen with a flap or console raised by gestures, which shines best when the whole family flows together.”
Andrew Webster from The Verge He went so far that he called Switch 2 “boring”. (He was as positive.)
While the original change was a demonstration of Nintendo’s ability to surprise and twist, the hybrid console also lacked some personalities, which made 3DS, Wii and even Wii U. there were no cute miis or worms for movement.
But the change was also strange, and its successor has a lot of space where you can do some fun.
Remembering the “strange innovation” of the Switch era
Nintendo Switch appeared on the nintendo tail by doubling creativity. During Wii and DS/3DS there were dozens of wild experiments that used movement control and touch screens, which results in ideas such as peculiarities such as Let’s touchThe game built around never affects the direct remote control of Wii; Elite beating agentsMusical rhythmic game cheerleader; AND Crazy: DIYA set of microgam tools.
Before starting the switch, some Nintendo critics unify their console and portable games of games in a machine that could also achieve simultaneously erected by game designers in a closer box.
But the original switch also favored wild swings, mainly in 2018, along with the release of Nintendo Labo, a series of self-building, peripheral cardboard, which allow players to lead, fish and experience virtual reality L-Fi. Two years later it was Mario Kart Live: Home CircuitA real racing game that allowed switching owners to turn the console into a RC-i Terrorize car controller.
Thanks to the detachable Joy-Con controllers, game designers in Nintendo realized Ring Fit AdventureAn ingenious fitness role game. This idea was later used to continue the sports Wii, though less effectively.
On the front of the software, Nintendo uses the detachable, controlled by Joy-Cons movements with a vast (and strange) effect. We received great experiments even many years after the system life cycle All 1-2which integrated smartphones to ponderous down to 100 people, playing this party game and Crazy: move it!A collection of microgam, which explored running in the ass as a game mechanics.
Nintendo continued to introduce innovations outside Switch during eight years of handheld on the market. In his free years, when he did not pump the switch variants such as the Lite and OLED model, he released compelling equipment: Super Nes Classic Edition Console, Lego Super Mario sets and Handhelds Game & Watch containing Legend of Zelda AND Super Mario Bros. Sure, they were less “strange” than there were clever business decisions, but these unreleased hardware releases helped in the Nintendo Epra from switching.
Where Switch 2 can become strange
We have already seen one potential breakthrough from Switch 2: New Joy-Cons mouse mode. Nintendo has a tiny story with mice controlling elements with Super Nes with Mario PainBut I expect the company to go further with the novel control program. While the mouse controller can certainly be addic to the first -person shooters and DIY games such as Super Mario MakerBut the potential of creativity excites me the most: Nintendo game designers probably already produce hundreds of prototypes microgeu crazy using mouse movement.
Another rumor may be long, but A patent has been published recently With Nintendo indicates that the console can be turned, which means that joy can be attached in an inverted position. Although the main purpose of this patent seems to be benefits to players who may want the system ports to be on the opposite side, Nintendo can operate this game function, à la Crazy: Twisted! Or Pokémon X AND Y.
Switch 2 has other hardware functions that distinguish it from the original switch, including the novel “C” button, which can be used for a novel social space and the second USB-C port. The latter can be used for something as tedious as charging switch 2 or to connect a set of USB-C headphones, but Nintendo opens the possibilities of inventing strange petite attachments.
We cannot discount all other applications that Nintendo may have for deducted joys. These petite controllers are filled with happens, motion sensors and IR, larger buttons and (hopefully) more reliable joysticks. Although I do not expect Nintendo to release Labo 2, it barely outlined the surface when it comes to driving joy into other things to create functions of controllers.
But yes, like Ana, I desperately want the conservative era of Nintendo to end in one respect: Switch 2 is better to have a stupid little jingle or catchy, endless melodies for your version of Eshop.