Yesterday’s news about the shock that Warner Bros. He closed three studies and canceled his game Wonder Woman, sent shock waves throughout the industry and the entire game community. And when dust is based on the next destructive round of cuts, the beloved NEMESIS MONOLITH PRODUCTS SYSTEM lament in “wasted potential”.
The Nemesis system began life as part of the well-received Monolith Action Adventure 2014 Action Adventure Middle-Earth: Shadow of Mordor. Fuels randomly called enemies in the Sauron army, which are generated exceptionally with each game game. Each Nemesis has its own personality and will boost or fall in their social structure as the game develops. They will affect the actions of the Talion hero, and each of them will react differently to the invasion of Talion to Mordor, be it a fight, flight or a different reaction.
Thanks to the continuation in 2017, Shadow of War Monolith tried to improve his NEMEZIS system, increasing the diversity of emerging stories and their emotional influence. Warner Bros. He confirmed that the NEMES system returned to the game Wonder Woman Monolit, although it was airy on the details.
He was announced in December 2021 with a compact trailer and description, Wonder Woman was an adventure for one player in a “dynamic” open world in which players became Diana from Themyscir in the original history set in the DC universe.
By closing Monolith, only two games will benefit from the NEMESIS system, which is not lost on fans who already indicate at the end Warner Bros. patent of the Nemesis system.
> WBG patents Nemesis from Shadow of Mordor in 2021.
> I mean Wonder Woman in the same year
> No information for 4 years
> Cancel the game, closing the studio, creating https://t.co/vlqrhs37vz pic.twitter.com/xzzzj9gae5po– Outsid3r (@Mrutsid3r) February 25, 2025
“I do not understand one ITA how WB coped with this NEMSIS system”, ” – said Redditor Birminghamsterwheel. “Two games, last eight years ago, and nothing else? Without passing it on any of the other studies? Doesn’t he licensed it? WTF? “
Warner Bros. It was not possible to secure the NEMESES patent only in 2021. After submitting his application in 2016, with an adapted passage of August 11, 2036.
The patent, submitted as “the characters of Nemesis, Forty Nemesis, Social Wendy and observing in computer games”, effectively codifies the functions of the monolithic nemesis system and the sum of its part as the property of Warner Bros.
While the language in the application is quite blunt-as most patent claims are usually-a short version is that the patent includes a system with generated NPC procedures that exist in the hierarchy and interact and remember the activities of players, have their appearance/behavior changed by players and whose place in this hierarchy can change and affect the position of other NPCs in the aforementioned hierarchy.
It also includes social conquest battles from Shadow of War, in which players can strengthen or attack mutual claims to see how their army of orcs fights with friends.
The biggest sin of Monolith Productions will get a ax is that we will never see the NEMSIS system again in any game because of the patent pic.twitter.com/8c9evytng6
– 𝕵𝖔𝖘𝖍 ⚰️ (@bloodshotkatana) February 25, 2025
Warner Bros. He tried to secure the patent on the system since 2015, but he had to Revise and process the application again many times. Preliminary rejection claimed that there were too many similarities in the application to other patents, including those possessed by Square Enix, a mobile game Qonqr and even Webkinz, although more rejection was more focused on the specificity of the language throughout the patent.
The patent means that every developer who wants to build a function with all the aspects described in detail in the patent (or at least sufficient to be considered a violation) would have to secure the Warner Bros. license.
Programmers If However, you can create similar systems that are not the recreation of the 1: 1 Monolith program. Mercenaries in the Assassin’s Creed or Watch Dogs Legion’s System are examples of dynamically generated NPCs and social networks that have not met with a legal challenge.
After taking two amazing games from medium soil and developing a completely unique “NEMESSS” for them, the entire studio is closed seemingly due to factors and failures beyond their control.
What a tragic waste. I hope that these talented people will soon find a new home. https://t.co/ipivyssh0ua
– Bear mccreary 🐻🎶 (@bermccreary) February 26, 2025
But what is happening now? Without a monolith, to use the NEMSIS system and its Wonder Woman games, there are concerns Warner Bros. “The patent Nemesis will simply act as a deterrent until 2036 and is not used for the next decade.
This is not only a monolith and wonderful women have been cut out. Warner Bros. He also closed the first Multiversus developer and WB San Diego games. Here is Warner Bros. ‘Statement:
We had to make very complex decisions about the structure of our development studies and investments around building the best games with our key franchises – Harry Potter, Mortal Kombat, DC and Game of Thrones. After thoroughly considering, we close our three development studies – Monolith Productions, Player First Games and Warner Bros. Games San Diego. This is a strategic change of direction, not a reflection of those teams or talent that consists of them.
The development of the Wonder Woman Monolith video game will not move on. We hope that we provide players and fans with the highest quality possible for a cult character, and unfortunately this is no longer possible in our strategic priorities. This is another complex decision because we recognize the story of Monolith involving the provision of epic fans’ sensations through amazing games. We admire the passion of three teams and thank each employee for their contribution. Although today it is complex, we focus and excited to return to the production of high -quality games for our passionate fans and developed by our world -class studies and restoring our games industry for profitability and growth in 2025 and later.
Create a nemesis system for video games
Everyone loves it
Refuse that anyone can utilize it
Never utilize it again
Close a group of your game developers
Fuckin ‘Bravo WB
– Aeon Penenko ⓸ 🏳️⚧️🇵🇸 (@Aeonpeneko) February 25, 2025
These closures continue the trend at a temperature of about three years of growth of dismissals in the gaming industry, cancellation of projects and studio closures. Only in 2023 it is He estimated that over 10,000 game developers were released. This number shot Over 14,000 in 2024and while 2025 had many closuresThe exact number of affected people is more hazardous due to fewer companies reporting these exemptions and closures or specific numbers.
Wesley is the British information editor IGN. Find it on Twitter on @św100. You can reach Wesley at wesley_yinpole@ign.com or confidentially at spine@proton.me.
