I need to know
What is this? Spin-off Yakuza on the Hawaiian seas, which is a bit like Yakuza 8.
Date of issue February 20, 2025
Expect to pay $ 60/55 £
Developer Ryu Gotok Studio
Publisher Sega
Proven Gigabyte g5
Steam deck Verified
To combine Official website
My pirate ship sails through the sea in Hawaii, chasing a motor boat. You may think that a huge, ponderous ship, such as a pirate ship, would have a little chance to catch up with an agile motor boat. But don’t worry – my pirate ship has rockets. So I successfully chase a motor boat in a base in the style of Bond’s enemies, after which I continue the pursuit of foot, jumping over laser traps, running away from a giant cannon ball, which throws himself towards Indiana Jones, and then I end up fighting the sword for Giant Robot.
How can I give a game that contains everything This No less than the first result of 100% PC player? Well … “Chase” is just a movie cutsceover, lasers must be overcome with sticky elements controlling platforms that the Cannonball sequence is a quick event and this giant robot Also It requires nonsense jumping to reach a tender point. Despite this, when the game has so much charisma and joy in his heart, it is straightforward to overlook many disadvantages of this pleasantly sea bullshit.
You play as the favorite series Goro Majima, and if you do not know Yakuza, do not worry because Majima has lost her memory and has no idea who he is (although I still do not recommend to start – enjoy Yakuza 0 First). Majima wakes up on the Hawaiian island and soon cooperates with a charming ten -year -old boy named Noah. People familiar with Majima know that you have previously left a ten -year -old boy in the company of Lit Dynamite.
The last main line Yakuzas is Turn RPG, but this one returns to the roots of street series. Majima barely regained consciousness before several pirates set off with him. Unfortunately for them Majima has He remembered that he was deadly with a knife, as rapid as hell, and great fun. There is blocking, avoiding and evaporating, but you will not have to worry about it for many hours – just focus on throwing nonsense from these pirates as great as possible.
Soon you present to Noah’s father, Jason, Surly, an alcoholic of a former hunter from the time of oversight, who needs his love for the sea-of obviously through a fist fight. This series remains excellent in creating wonderful characters that are absurd one second, and then pulling melodramatically in the heart of the next (Jason wants the legendary treasure to heal his infirmed son!). Other most vital events This time are a massage, a cook of a ship that seems a bit too open to cooking human meat, and Queen Michelle, who continues the amazing series of villains.
Perhaps you are wondering why it happened so long to get to piracy. Just like me, when I played entertaining but glacial circulation of opening hours. After many tutorials, introduction of characters, nap, one mini-game in Asinine and several more beats, Majima At last Hops aboard a pirate ship and is soon announced by the captain. But then, after an amazing musical issue, unfortunately, a entertaining script and a significant charm hit their first rocky wave, because sailing is a bit dull.
The sea in Hawaii is divided into several mini-year, not one open world and they all look almost identical. A petite collection of treasure islands, in which you fight other pirates for loot, lanterns that act like rapid travel points, competing dotted ships and speeds that make you pass faster when you swim. You will also want to stick to these rings as much as possible, because your ship moves painfully slowly even with the reinforcement.
It would be less a problem if the waters were not so monotonous to discover. Standard difficulty is ridiculously unquestioned, and all ships that fall will fall in several hits. Majima can let go and pull out a rocket launcher, which I actually forgot that I could do. Not because I also suffer from amnesia, but because I just went through too much game, I don’t have to utilize it.
Fools
Realism was thrown overboard in favor of fire armets, laser bundles, machine guns that shoot at the ship freezing shells, etc.
Things were revived when a thread with more powerful ships was introduced and you can swim to specific points on the maps to take them. But access to work is still monotonous as bricks, because there is such a petite danger along the way. The black flag, still the peak of piracy of the third person, seemed really threatening, because powerful ships could suddenly appear during exploration or the authorities would appear if you sank too many ships. There is nothing, the bar, from time to time, seasoning the situation. “Look, it rains,” says one of my crews when it rains, which generally sums up how monotonous sailing too often.
It is a pity, because the main battles of the ship are still capturing that Yakuza is fighting OTT magic. Realism was thrown overboard in favor of cannons, laser bundles, machine guns, which shoot bullets with freezing ships, etc. It is about trying to introduce a ship in the optimal position to cause maximum damage without leaving. After defeating a competitive ship, you and your crew climb on board.
Here Yakuza is much stronger, because Captain Majima must aid his crew remove as many pirates as possible. Fortunately, he has its recent “sea” fighting style. It is with two cords, which can be frisbee in crowds of grunts, and Boomerang will come back to him. He has a catchy hook, ideal for closing the gap with distant enemies. And it even has a gun if you prefer to keep this distance and just shoot. There are also special movements, magical instruments that can recall the pains of ghost sharks (yes), and the “standard” style of fighting may even recall three clones to fight next to him. The latter almost He will be able to get the raise in difficulties in Yakuza 7 when he used it against you.
Although you are fatal, you will still fight without a decent crew. Fortunately, Hawaii are full of people who are surprisingly willing to follow amnesation of a freak into life or piracy. Soon you will make a port in Honolulu City, the surroundings of last year’s Yakuza 8, which is full of side tasks and characters that can be recruited. The most vital events are the PR manager who tries to detox the image of the pirate captain and helps the dating perspectives of the former pirates who “some unrefined salty female dog without licking classes” (her words not mine). And would your mind surprise you to find out that another drug brought a threatening animal to Hawaii in an uncertain storage device?
They are hysterical, but when you reach Honolulu, you basically play Yakuza 8 extensions. Delightingly strange and with ordinary entertaining dialogue, but the only thing that is not known for exploration here is the fight. Oh, and the pirate hook of Majima, which he can utilize to reach high places and the treasure, which indigent Ichiban apparently missed last year. Identical minibers and city layout means that it is trying to feel fresh. We were in Hawaii, and the game at full price is a fairly insolent request for such a similar return journey.
Like a dragon: Pirate Yakuza in Hawaii is so delightfully ridiculous as its name suggests. I complained a lot here, but a fantastic writing and a wonderful cast mean that this is probably one of my most frequently dropped games, because … well, the last Yakuza. How can you hate games with a location called “Madlantis”? Probably because it is one of Just recent locations. It’s fun to be here, but if Sega intends to spend spin-offs that recycled so many content at full price, they can inspire a different type of piracy.