Karma: The Dark World out on PS5 March 27

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Hello everyone, I am Yonghe Wang – original director at Pollard Studios, and today I am very excited about the announcement on behalf of my team and our publisher Wired Productions, which Karma: The Dark World will release on PlayStation 5 27 March. Game. It will also support PS5 Pro improvements.

To celebrate, we thought that we would share the breakdown of how the team fully uses the functions of PS5 Pro to improve the visualizations and performance of games – and share the second trailer in the trilogy – showing some surreal environment and characters in the game indicating their relationship – player. Please, please!

What is karma: The Dark World?

Karma: The Dark World is a cinema psychological thriller from the perspective of the first person, which takes place in the cassette of the future alternative time axis after World War II. In our game, the company known as Lewiatan obtained unfathomable technology that allowed them to struggle under their control, installing a regime that compresses citizens and places productivity and obedience as a gospel.

This is achieved thanks to various means, from mass surveillance and substances that change the mind, to their secret organization of night tracks In the memories of their subjects and live their memories, live and interaction with events in their memories their most grave experiences.

Gram Daniel McGovern, Agent Roam, who is designed to examine the theft in one of the leftist of scientific institutes and work, which leads to much greater study on love, humanity, empathy and complexity of morality.

Creating a obscure world

I think that creature is a deep dialogue with a human soul, exceeding books or films, to cover real experience and emotions. We focus on the integration of philosophical reflection with game design, which was reflected in the title of this work. The relationship between the cause and effect is related to each moment, a combination of character, an event and more spirally building the whole world.

Through karma, we try to break the boundaries of a classic story story, creating impressions that entertains, causing thought. This is not only a virtual journey, but a mirror to reality, calling players to search for their own answers in the game.

Our team uses clear contrasts in lighting and bold color palettes, aimed at immersing players into experience that combines realism with surrealism – inspired by the vibrations of REMEDA (Alan Wake, Control) and the abstract nature of visual history found in the works from delayed, great David Lynch (Twin Peaks, Fire Walk with me, Eraserhead), whose craftsmanship deeply influenced our development of the game, inspiring us to pay tribute and learn from his works. At the heart of our creation lies the pursuit of unique experimental quality – something that visits stunning, which remains even after closing the eyes, and efforts to blur the boundaries between reality and illusion.

In the game we pay tribute to Mr. David Lynch and we hope that players will cultivate this journey.

PS5 PRO power

During development, we had the opportunity to start using the PS5 Pro set, as well as augment the visualization and performance of the world we created. We would like to take a moment to share with you functions that PS5 Pro players can expect – as well as some exclusive materials to the environment captured directly with PlayStation 5 Pro.

PSSR integration

Our game fully uses the Super Resolution PlayStation (PSSR) technology, providing:

  • The highest image quality with advanced reconstruction techniques
  • Improved edge definition and texture clarity
  • Minimum performance costs while maintaining visual loyalty
  • Improved maintenance of traffic details

Performance indicators

Thanks to careful optimization, we achieved:

  • Native 4K Resolution (3840 × 2160)
  • Rock-Solid Performance 60 FPS
  • Consistent pace of the frame for a velvety gameplay
  • Improved texture streaming using increased ps5 pro memory bandwidth

Visual improvements

The PS5 Pro version provides:

  • Higher quality texture filtering
  • Improved volumetric effects
  • Improved distance rendering
  • Excellent time stability

Technical infrastructure

Our implementation fully uses the hardware capabilities of PS5 Pro:

  • Optimized memory employ
  • Improved shaders processing
  • Improved resource streaming
  • Advanced effects after processing

I hope you liked this behind -the -scene look at how we created a visual food project. Regardless of whether you play PlayStation 5 or PS5 Pro – we promise that this is a story that will remain with you for a long time.

Karma: The Dark World begins on PlayStation 5 March 27. And we are glad that you will enter the Roam Agent’s shoes – but remember … The mind is a threatening place.

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