This week, Blizzard threw a curve on Overwatch 2 fans only a few months from the ninth anniversary. From next week, the heroes of Static Overwatch 2 will level out throughout the match with the trees of mini-lunch. Blizzard calls them profits, and based on my time playing with them are the biggest shock Overwatch from 5v5 – one perk allows you to change the blue beam of Mercy to two allies, another gives the reaper a completely secondary fire, and my favorite trafficking of the javelin oris for the barrier, letting her to turn to the defensive role.
Although the question is whether Overwatch’s Pivot to Mid Game Power Ups is a direct response to the ability of the Marvel Rivals team, which can similarly raise heroes, the designer Overwatch 2 Grames, Alec Dawson, said the round Press table at Campus Irvine Campus in Blizard this week perks He was in work long before the rivals were the recent fever of the hero’s shooter. To say, the motivation ultimately comes from the growing feeling that Overwatch was threatened with stagnation.
“One of the things we all agreed was that Overwatch had to evolve and had to have a greater choice,” said Dawson.
When Season 15 presents Hero Perks on February 18, Heroes will get XP throughout the match and level twice, choosing between two benefits at levels 2 and 3. The goal, as Dawson, says heroes and designing profits that serve this fantasy.
Perks did not start such adventures. Dawson talked about the early versions of benefits that were more conservative than their current iteration and said that it took a lot of time and playing to learn to stop.
“There was one of the Tracer, in which, when he recalls, he would regain one pink load. The one we sent with is when he recalls, he returns All her blinks. “
This desire to be less caring and “less valuable”, like the director of the game Aaron Keller put her in a presentation, which can be the Overwatch match, became the guiding principle for the Dawn team.
“There is a bit of abandoning the balance we were chasing and we saw how it all comes to some extent,” said Dawson. “We should be a bit afraid of what we put there when it comes to how it can affect the game. Of course in reason.
“I think the profits are like this. It will be a lot to learn players, and we will monitor how it happens in time, but also give him breathing. “
Asked if the introduction from 168 buffs on 42 heroes means that Blizzard covers a degree of balancing chaos, Dawson coped with the reputation of Overwatch because of the overfill and the Fuddy-Duddy balance patch.
“We think that players want a bit more complexity than we gave them for some time,” he said. “When we look at some of our balancing patches, they were a lot of tuning and recycling. We want to get out of it and make sure that when we make balancing decisions, they are really felt. I think the profits give us a nice rotation vector to it. “
One of the things we all agreed was that Overwatch had to evolve.
Alec Dawson, main game designer
Many Blizzard programs mentioned how they are excited that Perks will give the band “New knobs to turn to future passes. Dawson also mentioned that Perks will change seasonally, regardless of whether it means equilibrium corrections, abandoning worse benefits, or by two planned annual “profit drops” to maintain the freshness of the system-a similar approach to rotating Rivals team bonuses.
“I think that generally the team wants to make sure that we will not forget that Overwatch should be fun,” said Dawson. “We should have a little crazy, but also let these heroes play in the way our players want to play them.”
Overwatch 2 Season 15, from February 18, will bring Hero Perks both rapid and competitive. The stadium, the recent Overwatch mode, the third person with their own history of update not related to Perks, appears in season 16 along with the recent hero of Freji.