Civiliza 7 Deveder Firaxis released Patch 1.0.1 in time to fully launch a strategic game after an advanced access period, which met with a “mixed” assessment of the user review on Steam.
Firaxis is working on solving various community complaints, most of which rotate around the user interface, the lack of variety of maps and the impressions that the game has started without many key functions.
In an interview with Ign before issuing financial results in the third quarter, Strauss Zelnick, general director of Take-Two, admitted that Civilization 7 received negative reviews from the press and playersBut he insisted that the “older civic audience” appeared, the more they play, and he called the early Civilization 7 results “very encouraging”.
Now Civization 7 is available to everyone, not just those who want to pay more for Advanced Access, Firaxis has released Patch 2, which is intended only for the PC/Mac/Linux/Steam deck. In the post CoupleFiraxis said that this is “the first of the series of upcoming patches” designed to solve feedback from Advanced Access. The patch notes are entirely below.
It is worth noting that Firaxis temporarily disabled a multi -person multi -person player “to accelerate” updating the PC version. This means that the developer sometimes implements patches on a PC at a different “term” than on consoles, and in reality this includes patch 1.0.1. Firaxis explained that this will not affect console players who are trying to play with, among others, console players or a multi-person PC-PC player.
Best leaders CIV 7
Best leaders CIV 7
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Civilization 7 1.0.1 Patch 2 – 10 February 2025
Game
Windows PC/Mac/Linux/Steam waist
- Fixed a problem that causes centuries in epic and marathon games shorter than the intended.
- Municipal states will now turn into genial independent powers in terms of passing age instead of completely disappearing. They will now start with more units in exploration and newfangled centuries.
- Fixed inconsistencies with maritime struggle.
- Navy units will employ the correct values of the fighting force when attacking another navy unit in all cases.
- Navy units will properly employ mutual injuries after the attack of another Navy unit.
- Navy units will be more consistently to go to the attacked tile after defeating another navy unit.
- Completing the last milestone of the older path no longer adds age progress in the newfangled era to ensure more time at the end of the victory.
- Cities automatically focus on the developing city if they are no longer entitled to the chosen concentration (for example, if their population drops) until they qualify again.
- Future Civic is now repeatable in all age groups. The cost of future technology and future Civic will boost now after repetition.
- The problem has been repaired after too many bonuses for growth, in which the food needed for the next growth event has become negative.
- Improvements of railway networks aimed at increasing the reliability of settlements connecting to the railway network by the water by building ports. This should be used, as long as the capital has a port or is connected by rail with a settlement with the port.
- Improving the loyalty crisis in antiquity, including giving the opportunity to buy a villa in cities during this crisis, giving a different way of managing the happiness of your settlements.
- Note on a multi -person multi -person game: To accelerate the update of computer experience, sometimes we implement patches on a computer with a different term than on consoles – including today’s patch 1.0.1. As a result, PC players and console player are temporarily turned off. This will not affect console players who are trying to play with, among others, console players or PC-PC multiplayer mode.
And
Windows PC/Mac/Linux/Steam waist
- AI will now offer cities with high value during peace agreements.
- In newfangled AI, he now declares the war at the beginning of the century.
- In contemporary AI, he will now consider ideology before the war or offering peace.
- Other leaders now have a reduced desire for war if none of the parties have ideology.
- Other leaders now have a greater desire for war with players to oppose ideology.
- Other leaders now have a reduced desire for peace with opponents of ideology.
Camera
Windows PC/Mac/Linux/Steam waist
- Fixed a problem with native sizes, in which the camera would focus on the bottom end of the map when clicking the minap.
UI
Windows PC/Mac/Linux/Steam waist
- He replaced the simplified Chinese font applied in civilization VI, while we are working on additional improvements for future patches.
- The problem has been fixed in which the billing menu does not open when clicking the non-dormitory settlement banner in the game.
- Fixed a problem in which performance icons do not fill in available buildings when transforming the city into a city.
- A problem has been fixed in which some text was cut off on the global performance division screen.
- A notification of completed spy activities has been added so that you can easier to check the results of their espionage activities.
- Urban projects no longer seem to be purchased.
- Your current religion is now displayed as the first in the Picker tabs.
- Fixed a problem in which the district health belt will remain on the screen after full cure.
- Fixed a problem in which leaders do not have a portrait when the relationship changed during the game.
- He improved the alignment of the names and portraits of the leader to summarize the age while browsing the screen review screen.
- Fixed a problem in which the background color remains the default color when the user changes it in the Customize card.
- It improved the spacing between CIV descriptions, unique units and building icons on the charging screen.
Wesley is the British information editor IGN. Find it on Twitter on @św100. You can reach Wesley at wesley_yinpole@ign.com or confidentially at spine@proton.me.
