How to place resources in civilization 7

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Collecting a variety of networks resources is an significant part Civilization 7. After saying, the game tutorials leave huge gaps in how the resources actually work. Acquiring resources for your sediment is one thing, it’s one thing Civilization 7 He throws out several cases where you can’t break them down – and he doesn’t tell you why.

Below we crashed everything you need to know about resources Civilization 7Including tips on how they work, how to get them, the circumstances in which they work correctly, and how to solve problems in which the game does not allow you to fly objects to cities.

How to get resources in civilization 7

You must actually get resources before you can spread them, and Civilization 7 It gives you several methods to get them:

  • Make a settlement in the best location
  • Create trade routes
  • Knead other settlements

Let’s break them a little.

Photo: Firaxis/2K by a polygon

The first way is Establishing a settlement near the resource node So that it covers the limits of the city or the city. Such behavior automatically adds resources to the network, and as the settlement increases, all additional resources that will be imprisoned in the area of ​​the settlement.

The second method includes Creating trade routes with a trade unit. Each merchant can establish one path to the city of another civilization, and you will receive all resources that the city has nearby for a compact amount of gold in each turn – but only nearby resources. Everything that imports the city is out of your reach. The amount of gold paid depends on the number of target resources of the city, but you can expect from eight to 12 gold per route, in most cases per turn. Civilization 7 Does not allow trade routes toSo these transactions are indefinite.

Building a forceful and diverse supply of own resources also attracts buyers from other civilizations and helps balance the flow of gold and entering the cassettes.

The last way is Conquest of other settlementswhich adds their goods to the pool of available city and bonus resources. If you stop the city, it is a good idea to leave any resources of happiness where they are until the anxiety dies and you can build buildings of happiness there. Otherwise, the level of misfortune may cause a defect or drag the excess of happiness to the Empire.

All types of resources in civilization 7

Resources are items that offer bonuses, or for specific crops in the settlement in which you assign them or in a wider range of civilization. Civilization 7 He uses compact photos of the source to show what tiles they are on, like a compact picture of a horse or a jar of spices, and you can float over it to see what benefits he offers.

Some boost food production, which helps settlement to grow faster. Others boost production or add a compact gold multiplier to the production of a settlement, and a few provide additional happiness, which is a great way to balance unrest in newly acquired settlements or if things are unexpectedly.

Civilization 7 divides its resources into three types – cityIN bonusAND empire – with the fourth, factoryThis appears in state-of-the-art age. As the name suggests, the city’s resources are intended only for cities, so you can not get them into the city. However, you can allocate bonus resources to any city connected to the retail chain. It’s unclear Civilization 7-Peak for a settlement on the continent where you have at least one trade route or a coastal settlement with a port.

Empire Resources are such things as marble, gold or tea. Their benefits apply throughout civilization, benefits such as additional damage to cavalry soldiers or additional gold, and you don’t have to allocate them.

Most of the additional resources from the exploration era turn into factory resources in state-of-the-art age, including chocolate, fruit and cotton. You can only allocate factory resources in the city, which has a factory, which is a process in itself. Civilization 7 It allows you to build factories only in settlements with the train station, which are also associated with your capital. Most cities in your civilization automatically have roads connecting them after establishing a trade route, but if your network has gaps, create a commercial unit and exploit their command “compilation road” to lay a railway line with two sediments with a queue of the station railway train.

Roads connect the city of CIV 7 with resources

Photo: Firaxis/2K by a polygon

You can put only one factory resource into the city with a factoryRegardless of where the city is and how substantial it is. The factory resources are helpful, regardless of whether you run economic victory or not, because they provide more specialized bonuses – for example, Citrus contributes to the production of a navy – or advantages that resources do not offer at an earlier age, including increased teaching profitability .

For more information, see our full list of all resources Civilization 7.

How to transfer resources in the city in civilization 7

Choose an icon with the Leaf symbol to open the resource menu. There, choose which resource you want, and decide which settlement should have it. The resource screen shows the current profitability outputs of each settlement, so exploit these numbers to inform your decision. If your capital already has 80 productions, but for example you are trying to make gold, it is worth putting bonus production resources into the city with a specialization in growth, because production transforms into gold in these sediments.

Civilization 7 He always displays a notification about the leaf icon in the lower right corner when you get a up-to-date resource, so there is no chance of accident lacking.

How to boost resource gaps in civilization 7

Civilization 7 is a bit murky, which housing estates have the number of places and what you can do to boost their number of available resource gaps. The only sure way to add camels as a resource, which increases the number of gaps by two in a settlement in which the camel is – or one, technically, because the camel occupies a gap. Camels are the city’s resource, so this method will not work for cities. It is also not available in state-of-the-art age, when camels cease to exist as a resource.

In addition to your capital, which ends with many gaps of resources as the game progresses, most cities will have one to three places, while the cities have three to five. Civilization seems to define the number of places, not trade routes or available resources. For example, in several games, our cities with populations over 40 years, which generated food over 80 years venerable, had four or five resources, while the populations of about 30 had less.

Why doesn’t it allow me to resources?

The map shows cities related to resources in CIV 7

Photo: Firaxis/2K by a polygon

If Civilization 7 Don’t let you fly a city or bonus resource for a settlement, and you don’t try to put the city’s resource in the city, the problem is almost always the result The settlement has no connection with the existing trade route. It can be on an island, surrounded by competitive civilizations or just further than where your buyers are currently traveling.

The easiest way to repair is to buy or create a trade unit and establish a trade road to the settlement of the nearest city or city where you are in trouble. If the settlement has access to sailing water, you should be able to bypass a trade solution by building a port.

Empire Resources appear as resource nodes on the map like any other, but they relate to all your civilization and do not require management. You can float over them at the top of the resource screen to see what they are doing, but you can’t move them. The factory resources only apply to settlements with a factory, but if you can’t spread people in the city with a factory, check your railway network. There is a good chance that the settlement between the factory city and your capital has no train station or the game has forgotten to build a road between it and your capital.

More Civilization 7 Guides, see how to set up trade routes, how to reach distant lands and how to exploit treasure fleets. Plus, here is a list of levels of our leaders and a list of all resources.

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