Dragonsweeper is free, shapely and clever

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The last minesweelawik I wrote was a shiny suspension of pop -up windows and resinous fission AI. It was David Cronenberg’s minesweeper: The Sipola Edition, and I was honestly worried that I put all of you out of MineSweeper for my whole life. But before you cut the last ammunition and contact your index finger for good, try Dragonsweeper. There is a minsweeper with a completely less terrible accent that, I hope, you can deduce it by name.

That’s right, Dragonsweeper is minesweer, but RPG. It is an wise hybrid of the species that gives the principle of initial clicking empty squares to reveal the nearby levels of the level system, and swaps (most) mines for monsters, such as walking skeletons, gremlines and, yes, dragons. I know, I know: giving so far with unloaded progression mechanic is cultural vandalism, but trust me, it is more charming than you can guess.

Vague tiles near the exposed area of ​​the game are wearing numbers. In an ordinary minesweeper they indicate the number of explosives nearby, but here is something more. Part of the fun Dragonsweeper, of course, is to determine how exactly the developer Daniel Benmergui stuck all these archetypes, so I will not say anything further. However, if you get stuck, there is a bestiary instruction.

You can play Dragonsweeper in the browser Here. Thank you very much Maw Feeder Titus Groen for handing it over. He swallowed a few of my tea rooms, although I haven’t cleaned the board yet. If you prefer vanilla minesweper, here is a petite view from the Matthew castle (RPS in Peace).

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