When the message appeared at this age Dragon: Veilguard did not hit the sales forecast by almost 50%, and the publisher EA said that “worse to formulate our expectations”, I was not the only one in the PC graphics team, which suddenly felt that we could have. I saw the last entry in the right RPG Fantasy series.
Then, as the news brought yesterday that BioWare was restructuring only Mass Effect 5, and the staff from all other projects were separated or let goAnd that Veilguard almost certainly received his last update without planned DLC, it seemed that the coffin from the Dragon Age Series series was hit. Like many other players, I felt that I saw it.
From the time our official age Dragon Age: The Veilguard Review fell, confirming its almost complete conversion in Marvel-I-Fied Action-RPG, which dropped most of the original identity of the series, I felt as if we were all serene, unclean, watching the Death series Of the Dragon Age (certainly as AAA fantasy RPG) takes place in tardy motion. Regardless of how much you did or did not like the curtain, the worse play in the eyes of your publisher and complete restructuring BioWare around the next mass effect means that we probably will not see the next immense age of the dragon hell for a long time: if at all.
Veilguard restless developmentRife with the restarting of the project and key employees leaving the company, ended completely with the solution to the programmers’ team. I just don’t understand how EA and BioWare Double and, once again, invest in what would most likely be about half-decades to create another Dragon Age game, and certainly not a established, full-fat RPG as an original release. They moved so far from the fact that I just can’t see it, and the fresh developer’s Fokus strategy basically confirms it. If Mass Effect 5 is a success, I expect BioWare to simply still create mass games. If Mass Effect 5 Flops or BioWare will return to the series, which last time, almost 50 percent worse? Can it survive at all?
For me personally, however, the most discouraging from these events was my worst concerns about the Dragon Age series. The fact that Veilguard would be the last act of the Fantasy RPG series and the full stop of some of the most golden memories in my life in the game. Fans like me who were blown up by Dragon Age: mature, complicated and tough experiences from the Origins game always kept the stupid hope that this long -awaited part would not only improve some of the harm of Dragon Age II and Dragon Age: Inquisition, but similarly Like a returning king, show the way not only for the series, but also the RPG genre. The reality was far from this and, looking back, seems inevitable.
I was worried about Welgguard during the premiere, writing that I was the most frightened in his approaching edition, it was that it could be an emptying reference to the series, which began with such a huge promise and in my opinion, in my opinion, never fully She brought promises that the promise could be just as influential and strengthened in the culture of games and legend as Baldur’s Gate. “
And now I think that most would agree, that no matter how you perceive the veil itself, Dragon Age never reached the size that he once seemed after the turn, determining the genre of the original. Since Dragon Age: Origins Series has become more and more moved away from the identity that made him a fantastic RPG phenomenon until there is nothing left at the end, or tonally or mechanically.
Age departure
Trying recently distillating my feelings in relation to the Dragon Age series, I was not able to shake the speech given by King Théoden of Rohan in The Lord of the Rings Jrr Tokien, who in the face of the earlier race of the approaching men, seemingly inevitable extermination, lants that::
“For any end. Where is the horse and the rider? Where is the corner that blew? They passed like rain in the mountains. Like the wind in the meadow. The days fell in the west. For the Hills Shadow.
The quote registers my own sadness and inability to understand how something that once was so brilliant and beloved in the gaming industry, something that was not only another RPG, but a shiny example of the whole genre, can be transformed into something so removed. I’m not even talking about quality, but identity. Thinking about a series that fell down after a groundbreaking original game is simple, but I can’t come up with many who completely dropped their own identity. Who made these decisions? Who sat down after each Dragon Age game and decided to move away from the celebrated original experience Outsold original mass effect? It’s surprising.
This change strikes particularly tough in the lightweight of the triumphant release of Baldur’s Gate 3, which is still monumentally shining. Here is a game that, far from dropping full fat, complicated and mature identity of RPG, which made Baldur’s Gate and Baldur’s Gate 2: Shadows of Amn two of the best fantasy RPGs that had ever arisen many evolving news. And it also did it after a huge gap in the game publishing house.
In retrospect, it was a game that I think I always wanted the next Sragon Age to be another dragon Age: the initial moment when the fantasy RPG species showed the way with the release of great quality and predictions. But it was Larian Studios who supported the call, while BioWare and EA were rummaging in the gloomy.
Théoden’s lines capture the inevitability around the dragon, which ends, even if we don’t know it yet. The glory is faded, exploits and unforgettable stories sent to another game era and forever closed in the past. Time is up. Players are over a year and a half older, when Dragon Age: Origins honored our screens for the first time, which only adds an additional level of depression of all this romance. I survived Age of Dragon Age and, as I write in 2025 about the future in which I can never play another fresh Dragon Age game again, I feel melancholic and surrounded by nothing but whispers: “If only” and “What if ifs “From the paths that are not undertaken, the world has no forbidden and adventures that we never knew.
