Former Rockstar animator, dubious GTA 6 will work on 60 frames per second on PS5

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Because the eagerly expected GTA 6 Rockstar still does not even have the release date, we can reasonably assume that it will move the modern bold limits of video games, taking into account his programmer and how long it is in development. Add to this the basic fact PS5 already shows its age; Now it sounds as if even PS5 Pro can fight to maintain a high number of frames per second in the series: Former Rockstar animator with subtitles on Red Dead Redemption 2 and GTA 5 does not think that GTA 6 is near 60 frames per second at least Each console during the premiere.

Speaking on the podcasts of kiwi talkz (thanks, Gamesradar+), former Animator Rockstar, Mike York, was asked what performance threshold according to him would be targeted in the next entry in the series, and he said: “I don’t know if they would be able to make 60 frames per second. I think they “I will shoot for 30 frames per second – and closed 30 frames per second, which means that it never immerses itself below … I bet that later, when it is on PC, it will probably be very optimized and Changed and modern graphics cards will appear that will appear, and you will probably be able to run it at 60 frames per second. “

This is not necessarily a bold forecast if you consider Red Dead Redemption 2, published on PS4 in 2018, IS Still Not available at 60 frames per second, even six years later on PS5 Pro, never receiving the required patch to unlock the monastery of this game. Despite this, where does all this leave many, many potential GTA 6 players planning to play on PlayStation platforms? According to York: in definitely 30 frames per second 30 frames per second, at least without the aid of increasing technology.

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