Back in September, Capcom raised eyebrows when it revealed the PC specs for Monster Hunter Wilds, which said the best you could expect from the recommended GPU was 60fps at 1080p on medium settings – and that’s with generation enabled. frames. Although the first beta of Wilds had some optimization issues, Capcom says the game’s performance has improved enough during development that it is considering lowering its hardware recommendations.
A German-language Monster Hunter account on the X platform for the weekend gameplay video published on Twitter Monster Hunter Wilds running on PS5 with the latest performance fixes from the development team. “PC gamers: performance will be improved in a similar way and we are considering whether we can lower the recommended GPU requirements,” Capcom said, according to a machine translation. Capcom currently recommends an RTX 2070 Super or RTX 4060 with 8GB of VRAM.
The tweet also said that Capcom was “planning” to release a standalone hardware testing tool for Wilds, but that was apparently a misunderstanding. In another tweet correcting a “translation error”, Capcom stated that it is “exploring the possibility of creating a standalone, free hardware testing tool, but cannot confirm this at this time.”
While it would be nice to see improved PC specs, Capcom’s insistence that there have been significant performance improvements over the course of the game’s development is consistent with statements made since November. When performance issues and LOD bugs pitted Wilds beta players against origami monsters, Capcom stated that the full game was “already in better shape.”
My hands-on preview of Monster Hunter Wilds back in November seemed to confirm this, as the PS5 version I played performed better than what players reported in the console beta – improvements that game director Yuya Tokuda said would “also be “implemented on PC” for the final product.”
Unfortunately, we won’t see the fruits of Capcom’s optimization work in the second round of Wilds beta testing in early February, as it relies on the same early development build as the first open beta. “adjustments including performance, weapon changes, hit retention, quality of life improvements, and more will not be included or reflected in the second version of the open beta,” Capcom said.
Still, it’s nice to hear that Capcom has committed to delivering better performance in the full version. If you have the recommended GPU in your rig, hopefully you’ll at least be able to see Congalala’s farting gun Some options set to high. I can’t jeopardize this experience.
