For a while, it seemed like EA was jealous of Capcom’s massive success with the Resident Evil remakes. The publisher had their own brand of horror that was lying dormant, so they decided to do something about it.
As a result of this short-lived initiative, a remake of the first Dead Space was created, which expanded the original narrative, updated the gameplay and adapted the graphics to state-of-the-art standards. A remake of the sequel, Dead Space 2, was the next logical step. Except, of course, that never happened.
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In fact, internal forces at EA and the remake’s developer, Motive, wanted to continue working on Dead Space, but EA reportedly gave up and instead decided to put the series back on ice.
And right now we’re learning that EA is really earnest about its plan to pretend Dead Space doesn’t exist. According to co-creator Glen Schofield, the company rejected the modern Dead Space 4 proposal he had prepared for them.
Schofield, a gaming industry veteran, revealed in a long and wide-ranging interview Dan Allen Gaming that himself, Bret Robbins and Christopher Stone were part of the field. According to Schofield, EA wasn’t even interested in hearing the entire proposal.
“We didn’t go very deep,” Schofield revealed. “They just said, ‘We’re not interested at the moment, we appreciate it blah blah blah,’ and we knew who to talk to, so we didn’t pursue it further.”
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Schofield added that he understood why EA wouldn’t let them do this, pointing out that it may have had something to do with the game’s sales potential. This is especially significant since reports suggest that the Dead Space remake wasn’t as successful as EA had hoped, which is why the publisher deviated from its original plan to remake the trilogy, and is likely the reason why we may not see a modern Dead Space space game for a while.
“We respect their opinions,” Schofield added. “They know the numbers, what to send, and so on, so….”
In a Schofield sense he did after leaving the original team responsible for the series at EA, he will be able to create a modern Dead Space. The veteran designer went on to direct The Callisto Protocol, a spiritual successor to the classic horror film, which underperformed and received middling reviews from fans and critics, leading to his eventual departure from the studio he co-founded, Striking Distance.
