The the best AMR Mod 4 equipment IN Black Ops 6 is something you should absolutely be using now that the weapon has been added as part of the Archie’s Festival Frenzy event. The AMR Mod 4 is essentially a Barrett 50th inch from the rest Call of Duty games, which means yes amazing a bulky hitter, but also has a long reload time and isn’t particularly mobile.
However, this does not prevent it from transforming into a quick aiming machine; Despite how unwieldy it may be, the fact that it can be a one-hit kill almost no matter where you shoot the enemy is too much of an advantage to ignore. Therefore, when using AMR Mod 4, try to improve its mobility while maintaining its damage output.
Here are all the details on how to unlock AMR Mod 4 in Black Ops 6, the best equipment for AMR Mod 4and the best class to utilize with it.
How to unlock AMR Mod 4 in Black Ops 6
To unlock AMR Mod 4 in Black Ops 6You must complete Archie’s Festival Madness. This is a two-week event where you can collect Jolly Archies by killing in both multiplayer and zombies, and opening supply stashes with War zone. Once you have a total of 320 Jolly Archies, you will unlock all the rewards, the last of which is AMR Mod 4.
The best AMR Mod 4 loadout in Black Ops 6
Here the best AMR Mod 4 equipment IN Black Ops 6: :
- Optical: Accu-Spot Ultra Holo
- Warehouse: Fast Mage I
- Rear handle: Quick pull handle
- Comb: Heavy Riser
- Laser: Strelok laser
You read that right, folks: it would be best if you ditched the sniper optic altogether in favor of this version of the AMR Mod 4 and opted for a holographic sight instead. Since you want to be as mobile as possible, try turning the AMR Mod 4 into what is essentially a long-range shotgun. As a result, the optical sight chosen here depends largely on preference, but we found it Accu-Spot Ultra Holo it’s one of the least obtrusive sights that still provides enough range for mid-range kills.
It goes without saying that for this style of play you’ll need a speedy mag, and while you can stick with the Fast Mag II, we found one Fast Mage I be better because it has five bullets compared to four in the improved version. This is Just it won’t be completely reliable if you miss a few shots, and there are a lot of enemies to shoot at.
The Quick pull handle this is obvious because it greatly improves aiming speed as well Heavy Riser The comb attachment will facilitate you maintain your aim when enemies are shooting at you, which will happen much more often compared to using this as a standard sniper rifle. At last, Strelok laser ensures accuracy when aiming.
The best AMR Mod 4 class in Black Ops 6
Here best class to utilize with AMR Mod 4 IN Black Ops 6: :
- Gun: Grechowa
- Fight: Knife
- Tactical: Stimulation shot
- Mortal: Battle axe
- Field update: Trophy system
- Perk 1: Ghost
- Perk 2: Forward Intel
- Perk 3: Cold-blooded
- Wild card: Greed for benefits
- Perk 4: Flak jacket
The Grechowa it’s the perfect sidearm for almost every loadout in this game because it’s reliable and in this case provides automatic firepower that’s missing when using AMR Mod 4. Switch to it when you want to reload in the middle of a fight. The Knife is the de facto melee choice since he is the best and the only one who can kill in one hit.
Because you will be very vigorous and mobile during these classes, Stimulation shot is the best choice for a tactical slot machine while Battle axe is an absolute godsend if you find yourself having to reload mid-fight again and have enemies shooting at you. Quickly throw one of them to kill it in one hit. With this style of play you won’t rely too much on improving the course, but… Trophy system is always helpful in those moments when you are striving to achieve a goal or need to take a breather and defend a location.
In terms of benefits, we chose the blue trio to get the Scout specialization. This is the one that allows you to see enemies through walls for a moment after respawning, and despite being nerfed earlier this season, it’s still incredibly useful. Ghost is the best choice for the first perk slot as it means you are undetectable to enemy UAVs and recon pulses while moving, while Forward Intel gives you more information about your enemies on the minimap. Meanwhile, Cold-blooded makes enemy AI killstreaks unable to target you and you are not highlighted by player-controlled ones.
Go for it Greed for benefits AND Flak jacket as a wildcard and an additional asset respectively, but there is some flexibility here. If you want to make your AMR Mod 4 even more consistent, you can enable Gunfighter to get additional perks, or you can utilize Overkill to enable a second primary weapon instead of Grekhova. The choice is yours, but we achieved the greatest success thanks to an additional advantage.
Elsewhere, we’ve got multiplayer explainers on the best weapons, maps and double XP, campaign guides on hideout puzzles and protected code locations, and the Zombies Liberty Falls vault code.

