Don’t get too upset, but the creators of The Simpsons: Hit & Run clearly could have made three sequels if it weren’t for some anonymous weirdo who decided to do so

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To this day, gamers still love The Simpsons: Hit & Run, and clearly there could have been more if it wasn’t for someone who helped release the game.

I’m not sure there’s a more popular PS2 game than The Simpsons: Hit & Run. I just never heard a bad word about it and even now people are calling for a port or a remaster, but it never happened. The Grand Theft Auto-style game sold well at the time, but somehow a sequel was never made, and now we may have some idea why. Earlier this month, YouTube Summoning Salt, which basically creates entire documentaries on the history of speed scenes in various games, posted a video dedicated to The Simpsons: Hit & Run and, as he noted GamesRadara comment was left from the game’s lead designer, Joe McGinn.

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McGinn initially simply stated how “incredibly funny and uplifting” the film was as the game’s lead designer perceived it, but later shared in another comment that the film could actually have had a maximum of three sequels, all without paying licensing fee for The Simpsons itself. McGinn explained that The Simpsons production company Gracie Films “offered our publisher a deal to make three sequels, with all the Simpsons rights and voice actors, for the preferred price of zero dollars (we wouldn’t have to pay anything to license The Simpsons in other words ).”

Given such an offer and such a great success of the game, the question naturally arises: “why hasn’t anyone given the green light?” Well, as McGinn continued to explain, “some crazy person at the publisher – we never found out who – said no.” This is obviously a pretty crazy decision and certainly frustrating for the creators themselves, but unfortunately, after 20 years, there’s not much you can do about it. Maybe one day we can at least get a port.

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