Karlach’s best exploits in Baldur’s Gate 3 (BG3)

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Karlach is one of the best companions in Baldur’s Gate 3. Her personal story is one of the most intriguing, and her fighting prowess makes her one to take along for the ride.

As a barbarian, Karlach only has access to three feats Baldur’s Gate 3compared to other classes like the Rogue and Fighter which get four. This means you’ll need to choose Karlach’s perks carefully as you unlock them at levels 4, 8, and 12.

So which one to take? To assist you decide, let’s take a look at Karlach’s best exploits Baldur’s Gate 3 to create the strongest possible structure.

Screenshot by Destructoid

Karlach the Barbarian’s best feats in BG3

There are 41 feats to choose from Baldur’s Gate 3so narrowing the list down to just three is arduous. We have selected Karlach’s best achievements, in our opinion, and several distinctions that cannot be completely ruled out.

With any built-in Barbarian BG3the goal should be solely to deal as much damage as possible while still being able to take a hit or two. You’ll be right in the middle of the action, so that’s key. These feats will assist you achieve that.

Great Weapon Master feat for Karlach in Baldur’s Gate 3

Karlach's exploits in Baldur's Gate 3
Screenshot by Destructoid
Feat Description
Grand Master of Weapons When you score a Critical Hit or kill a target with a melee weapon attack, you may make another melee weapon attack as a bonus action this turn.
Attacks with a hefty melee weapon you are proficient in can deal an additional 10 damage at the cost of a -5 penalty to the attack roll. (You can turn this on and off.)

The Grand Master of Weapons the feat is absolutely indispensable at any event involving Karlach Baldur’s Gate 3. This allows you to make an additional attack each turn using a bonus action. Your attacks will be deadly anyway as a Barbarian, so doing two will do a ton of damage, especially if you’re using a hefty melee weapon that you’re proficient with.

We recommend getting Grand Weapon Master as early as possible, preferably making it your achievement at level 4. Dealing this type of damage this early in the game will make combat encounters with Karlach in your party a breeze.

Savage Attacker feat by Karlach in Baldur’s Gate 3

Karlach's exploits in Baldur's Gate 3
Screenshot by Destructoid
Feat Description
Wild attacker When making a melee weapon attack, you roll the damage dice twice and choose the highest result.

It should be pretty obvious why you should choose one Wild attacker feat as Karlach Baldur’s Gate 3. It’s capable of massive amounts of damage, so rolling the dice twice and getting the highest result is comically overpowering.

Catch Savage Attacker at level 8 after obtaining Grand Weapon Master. This way you will always receive a +10 damage bonus – a powerful combo that will keep Karlach playing an essential role in your team at all times Baldur’s Gate 3.

Karlach’s arduous feat in Baldur’s Gate 3

Karlach's exploits in Baldur's Gate 3
Screenshot by Destructoid
Feat Description
Difficult Your maximum hit point increases by 2 with each level you gain.

BG3Karlach can already take a lot of damage compared to other teammates. The Difficult the feat ups the ante by giving her a lot more HP. Combined with the previous two feats, you can create a resistant melee monster by taking the Tough feat.

You should choose Tough Feat for Karlach last once you reach level 12. As you rush towards the end of the game, the extra health will make Karlach extremely arduous to kill. However, if you’re really struggling at the beginning of the game, don’t be afraid to take on the Hard challenge early on.

Baldur’s Gate 3 Karlach Feats: Honorable Mentions

Although, with a clear conscience, we can recommend undertaking the above feats for Karlach Baldur’s Gate 3there are many ways to build this Devil Barbarian. We’ve added five more awards for Karlach’s best exploits Baldur’s Gate 3 that you can exploit to change your playstyle.

Feat Description
Skill Upgrade (Strength) You escalate one Ability by 2 or two Ability by 1, up to a maximum of 20.
Athlete Your strength or dexterity increases by 1, up to a maximum of 20.
When you’re on your stomach, getting up requires much less movement. Your jump distance also increases by 50%.
Steed You gain Charge: Weapon Attack and Charge: Thrust.
War You learn two maneuvers from the Battle Master subclass and gain the Advantage die to power them. You regain the advantage dice you spend after a tiny or long rest.
Tavern brawler When you make an unarmed attack, exploit an improvised weapon, or throw something, your strength modifier is added twice to your damage and attack rolls.
It also gives +1 to Strength or Constitution.

If you find that you made a bad choice in your exploits, you can always show your respect to Karlach by paying 100 gold to Withers at the camp. You’re not narrow to one specific build, so why not try out a few different options as you play?


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