Don’t worry, the Monster Hunter Wilds beta may give you an eyeless NPC and livid blob nightmare fuel, but the full game shouldn’t haunt your dreams

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The Monster Hunter Wilds beta has been doing very well so far in terms of attracting players, but it seems that many of them may now cry out in bed – whether in fear or amusement – after encountering the nightmare fuel of a graphical glitch that makes that the game doesn’t look like you plan to play in 2025.

Once loaded, a group of people on the Monster Hunter subreddit shared clips of these issues, seeing the NPCs revert to an almost 2D texture with no eyes – which, as you can imagine, makes for some compelling conversations – and the monsters are just giant livid stains you see hunting again, like you’re cleaning up after a toddler who went crazy with Play-Doh (think stupid putty if you’re from across the pond).

If you want to get a taste of what these people felt like as they navigated a land that was a wonderful mix of piercing, realistic visuals and abstract existential dread, you might want to just check out some of the posts in this article. Honestly, if you signed up for a monster hunt, you need to be ready for anything.

Either way, the good news is that Capcom has already taken care of this, suggesting that the final version of the game will be less prone to such things, as well as providing users with troubleshooting tips to lend a hand them avoid strange situations. beta experience.

“The afterimage noise issue that occurs in some environments when frame generation is enabled will be fixed in the full game, which is already in an improved state compared to the beta,” the developer wrote in tweetand other problems were noted in addition to the steps to try in file a troubleshooting guide is published on Steam.

If you’re looking for more Monster Hunter goodness, you can read some of our words previewing Wilds and why what Capcom did with gendered armor is chilly.

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