The best XM4 loadout and class building setup in Black Ops 6

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Folding the best XM4 equipment IN Black Ops 6 should be your first port of call if you want weapons to dominate as you progress through the initial levels.

Like practically everyone Call of Duty Multiplayer, the Universal Assault Rifle is one of the first weapons you’ll unlock, and also one of the best.

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It’s basically the company’s M4 carbine Call of Duty ancient games: Fully automatic weapon with low recoil, capable of fighting at virtually any range because it deals solid damage. The build you choose to exploit will take into account the weapon’s strengths, which means that while it doesn’t excel in any particular area, it can compete with virtually any other weapon in the game if in the right hands.

Here the best XM4 equipment IN Black Ops 6how to unlock weapons and the best class to exploit.

How to unlock XM4 in Black Ops 6

Unlocking your XM4 is extremely straightforward because all you need to do is do it reach level four. This is the level where you will unlock custom equipment, and the XM4 is already waiting for you as your first assault rifle.

In the meantime, you can exploit the Enforcer’s default loadout since the XM4 is the primary weapon there as well.

The best XM4 loadout in Black Ops 6

Photo: Treyarch / Activision via Polygon

Here are the best XM4 equipment Black Ops 6: :

  • Optical: Good MF Reflex
  • Mouth: Compensator
  • Barrel: Long barrel
  • Underbarrel: Ranger front grip
  • Rear handle: Commando handle
  • Warehouse: Extended magazine I (gunner)
  • Warehouse: Combat stock (gunner)
  • Fire Mods: Recoil springs (gunner)

First, remember that we can equip eight attachments here thanks to the Gunfighter wild card, which unlocks at level 33; more on this at the end of this guide. If you don’t already have this, simply select the first five attachments from the list.

The iron sight on the XM4 is not the best. Since you want to be able to compete at distance, you need something with a little more zoom, but you don’t want it either too a lot, because you still need to be able to deal with enemies up close. DMF Reflex rounds vision is ideal for this, but we also recommend testing several to find the one that best suits your needs.

The rest of the build aims to highlight the existing strengths of the XM4, which is why we opted for Compensator to improve the already quite reasonable vertical recoil. Combined with Long barrel which significantly improves damage range, these two attachments are imperative in longer range shootouts.

Then we have Ranger front grip which enhances horizontal recoil but also improves movement speed while sprinting. In this case, the weapon could be more adapted to long-range engagements, but as Black Ops 6 Multiplayer is quite swift paced, the mobility bonus is helpful. The Commando handle also lends itself to this, with improved down aim and sprint-to-fire speed.

For three additional attachments, we chose the first one Extended magazine because it increases the magazine size from 30 to 45 without any drawbacks, Combat supply to enhance flinch resistance and movement speed when walking, and Recoil springs to further control recoil.

The best XM4 class in Black Ops 6

The best XM4 class in Black Ops 6

Photo: Treyarch / Activision via Polygon

Here is the best class to exploit with XM4 in Black Ops 6: :

  • Gun: Grechowa
  • Fight: Knife
  • Tactical: Concussion
  • Mortal: Frag
  • Field update: Trophy system
  • Perk 1: Ghost
  • Perk 2: Forward Intel
  • Perk 3: Vigilance
  • Specialty: Recognition
  • Wild card Gunslinger

For a universal weapon, you need a universal class, so there’s nothing particularly specialized here, but it’s a solid and versatile gun. Go get it Grechowa pistol, as it is the only fully automatic sidearm in the game and can come in very handy when you need to switch quickly. The Concussion AND Frag The selection of pomegranates is pretty standard, a Trophy system helps defend your location or target from incoming throwables.

Bonus system in Black Ops 6 uses specialties, which basically means that if you have three of the same suit, you get an extra feat. In this case, we focus on three blue advantages: Ghost, Forward IntelAND Vigilance.

It activates Recognition a special that grants you X-ray vision for a few moments after spawning so you can see the outlines of enemies, you get a HUD (heads-up display) when an enemy is just outside your field of view, and you don’t leave skull death when you kill enemies.

Ghost means you are unseen to enemy radar signals and UAVs when moving or interacting, Forward Intelligence increases the area of ​​the minimap and shows the enemy’s direction of travel for revealed enemies, and Vigilance displays a HUD icon whenever you appear on the minimap enemy, and this makes you immune to Counter UAV, Scrambler and Sleeper Agent.

Finally, as mentioned above, we have Gunslinger wildcard. This allows you to exploit three additional attachments on your primary weapon, bringing our total to eight. However, it’s not unlocked until level 33, so you’ll need to do some digging first.

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