80s movies will never die thanks to video games. And basically all the merchandising. And sequels and remakes. But they appear in the form of video games with such regularity that you’d think the movies had just become a hit. Ghostbusters, RoboCoptone various connections. This is clearly fertile ground.
Licensed movie games used to be part of the big-budget video game industry, but unless it’s a multi-billion-dollar franchise, they’ve become scarce. This allowed them to pursue low-budget productions with plenty of crossovers. Some publishers have started to adapt their business model to focus on licensed titles, such as Devolver’s up-to-date Big Fan Games label, and according to the game video: Retrorealms publisher Boss Team Games.
Retrospherescurrently consisting of adaptations Halloween AND Ash vs. Evil DeadA question arose in my head that I hadn’t thought about in detail before. What is the purpose of a licensed movie game? Not from a business point of view, but from a player’s point of view.
The most obvious business answer to the question of what the purpose of a licensed game is would be to combine profit and advertising. Movie games were often released alongside the movie itself to enhance the excitement. If you see something everywhere, no matter how much you know about it, you’ll probably assume it’s pretty popular. If you are a gamer, you may play this game and want to watch the video. If you are a…person…filmmaker, you may watch the movie and want to play this game.
But why as a gamer would you want to play a licensed game? The answer may be different for many people, but it would likely involve a desire to continue interacting with the characters or the universe they live in. Sometimes we’re not ready to say goodbye to a beloved story, so we look for ways to continue to deepen our experiences. Other times, the reason may be the desire to immerse yourself in the world of film. Instead of simply living the plot of the movie, you play a role in a completely different story based on what was established in the movie. Or maybe you want to look at things from a different point of view and see how they are interpreted by a programmer.
I doubt you just want to look at things that resemble the property you love. Personally, I just don’t want to play a game where the worlds look like recognizable scenes and the characters look like they’re in a movie. I want the gameplay to be based on the concepts presented in the movie. N64 Golden Eyes You thought a lot about how it would make you feel like James Bond. This gave you objectives to complete beyond just shooting dudes on your way out. RoboCop: Rogue City it wasn’t just another FPS. The creators wondered how to make you feel both like a policeman with anal sense and a tank on legs.
Both Halloween AND Ash vs. Evil Dead parts Retrorealm arcade feel like a pretty standard platformer where you play as Ashley Williams and Michael Myers. It’s not the end of the world, but I feel like they don’t do a very good job of reflecting the source material.
Backup Retrorealm arcade is a kind of platform for other games. Although at the moment it is only Ash vs. Evil Dead AND Halloweenindicates that more will be added later. You can move around the 3D interior, interact with 3D replicas of props from the movies, and watch behind-the-scenes videos. You start the games by going to the appropriate arcade cabinets. This isn’t a complaint, but it looks less like an arcade and more like a 90’s speedy food chain with arcades in the lobby.
One of the things that interested me about Retrorealms was the center. I like the idea of games existing in space, but unfortunately the space is not used to add context and content. It’s just a dusty museum with an unrealistic layout. I’d be more interested if it actually looked like an abandoned Chuck E. Cheese and gave some background on the machines themselves. Or a functioning Pizza Hut, I don’t care, but some of the 3D game dioramas rooms aren’t that appealing.
But it’s still just a hub that gets forgotten about when you jump into games. And the games are… okay. They can be purchased individually or as a bundle, and the characters stand on their own, so if you own both games, you can play as Ash in Halloween machine or Myers w Evil dead. There are two other figures that can be purchased separately: Laurie Strode Halloween and Kelly Maxwell z Ash vs. Evil Dead. It’s a nice concept and it would be a shame if we got this far.

Where I’m really depressed Retrospheres is the fact that the games are just so plain. The fact that they are set up as physical arcade cabinets is misleading because they do not resemble arcade games. They’re reminiscent of DS-related games, the kind that Wayforward often had a hand in circa 2010.
In typical WayForward fashion, they certainly are competent sports competitions. They feature gorgeous pixel graphics and a great soundtrack. My problem is that 2D sidescrollers with gorgeous pixel graphics and great soundtracks are a dime a dozen on the market these days. We’re so spoiled for choice that I need a hook beyond competent/pixel graphics/soundtrack, when that wouldn’t be the case if A boy and his blob came out on Wii. Now I need some sort of artistic gameplay diversion Gunbrellcontagious attitude, e.g Pizza Toweror authenticity of the era Rugrats: Adventures in the land of games. You can’t slap the word retro on pixel art and think it’s legitimate. I feel the difference.
The only unique aspects are the 3D hub and the ability to purchase more characters, the bruises continue Retrospheres they are only more perceptible. The levels are tedious. Each of them is distinguished by only one plain gimmick and I would have trouble remembering where each of them was placed. The bosses are terrible, there are difficulties everywhere. This story is practically non-existent, and what is there would probably be better if it didn’t exist at all.
The only ingenuity really comes from the ability to freely enter the Nightmare Land. It’s a more brutal reflection of the stage you’re in, with tougher and more constant enemies. This will also change the position of some walls and platforms, which is typically used in puzzles where you can get a ticket to unlock items in the museum or collectible MacGuffins that you can’t immediately recognize. Unfortunately, these puzzles also vary in difficulty, and I found some of them took more effort than they were worth.

All the characters give exceptional performances, but when they appear against such a dreary backdrop, they don’t have many chances to shine. Ash vs. games Evil Dead and Halloween are interchangeable: 10 levels in five settings. All the same boxy platformers, both visually similar. Not that I expect them to be significantly different, but it might make the whole experience more engaging.
If anything, I found the included behind-the-scenes videos to be the most engaging part. In particular, WayForward founder Voldi Way talks about his appearance in the 1980 film: Proteus. There is also a video in which the creators quote their favorite horror movies without naming any of them Halloween Or Evil dead. Not that they had to, because that would probably indicate that they weren’t that well-versed in the genre, but I still found it humorous. Unfortunately, as far as I know, there are only four movies. I assume more will be unlocked in various ways, but I got an achievement telling me I watched them all.
Apart from that, Retrorealm arcade It just seems unspectacular to me. Competent, sure. It’s not a bad time. It’s just not particularly memorable, even if you’re a fan of the films in it. It seems that WayForward created sidescrollers and put characters in them, rather than conveying information about the games through the characters. So if you want to play a platformer like Michael Myers, this is exactly what you get and not much more. There isn’t much meat to stick a knife into.
