Black Myth: Wukong’s Ten Hardest Bosses, Ranking

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Black Myth: Wukong has dozens of bosses that you’ll fight one after another in what seems like a constant challenge, but which one is the hardest? Here are ten of the biggest enemies standing in your way to the West.

The hardest bosses in Black Myth: Wukong

This list may contain spoilers if you haven’t finished the game yet. There are also bosses you may have missed if you haven’t fully explored the game.

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Screenshot by Destructoid

Tiger Avant-Garde

Tiger Vanguard is a very aggressive boss that will quickly close the distance between you and him. It is arduous to play defensively against him, as he will constantly hit you, rush you, or attack you with his weapon.

On top of that, he has a Rock Solid parry move that can stun you and leave you dead if you fall for it. You have to respect his moves and wait for an opportunity. Encountering him really increases the difficulty Black Myth: Wukong.

The Nobleman in White in Black Mythology: Wukong
Screenshot via Destructoid

A nobleman in white

Whiteclad Noble is one of the first bosses on this list that will really give players a difficult time. He has a lot of ranged and delayed attacks that can really mess with your flow and often throw you off guard. There’s also the whole poison aspect to the fight, so now you have to worry about damage over time (DoT) killing you.

Worse still, he’s one of the few bosses in the game who has a second phase with a completely novel health bar. It’s all about being patient and avoiding delayed attacks in both phases so you can kick him in the face and move on in Chapter 1.

Captain Lotus Vision Black Myth Wukong boss fight
Screenshot by Destructoid

Captain Lotus-Vision

Captain Lotus-Vision was so annoying that he was nerfed. All jokes aside, this boss tests you on how to dodge projectiles, because this boss has plenty of them. There’s more dodging than fighting in the fight, which is a shame because it’s visually frosty.

The problem with fighting Captain Lotus-Vision though is that you have to deal with the camera breaking and the increasing madness of the Pagoda Realm. The boss itself isn’t annoying, it’s the mechanics that you have no control over that are annoying.

Ebon Flow Black Myth Wukong
Screenshot by Destructoid

Yin Tiger

The blacksmith, Yin Tiger, makes the other tiger bosses in this game seem like wimps. He is even faster, more aggressive, and has many counters against the Destined One in this matchup.

He can absorb your attacks with his defensive stance, strengthening his blade. He can then turn that damage back on you and almost kill you with one shot. He teleports and constantly dashes around, so it makes it arduous to block. Finally, he is very resistant to the Immobilize spell, so hitting him once while he is under the effect will snap him out of it.

Boss of Scorpionlord Black Myth Wukong
Screenshot by Destructoid

Lord of the Scorpions

Scorpion Lord is swift, aggressive, and covers a lot of distance with each of his attacks. He doesn’t respect your space and you have to act accordingly. Combine that with the fact that most of his moves will inflict Poison Bane on you, so you’re constantly dodging, taking DoTs, and fighting to drink your gourd.

If you see its claw or tail glow, you better be prepared to avoid those movements in particular. They will sting (literally).

Black Myth Wukong Yellow Wind Sage
Screenshot by Destructoid

Yellow Wind Sage

The Sage of the Yellow Wind will be a arduous obstacle for many people during their first playthrough. Black Myth: Wukong. A lot of his moves have these little delays and side effects, so it’s difficult to time his dodges properly. His staff has a ridiculous range, so it’s difficult to keep your distance.

Not to mention that when he starts conjuring a sand tornado around him, everything becomes harder to see. He becomes more aggressive and can kill you quickly with combos. Sure, you can apply Wind Tamer to negate most of it, but the fight itself is still pretty painful.

Finally, that kick is the bane of my existence. It happens so swift that I always get into that animation when he recites that he has no mercy for his master and that he, the “vile student, has defeated the monkey again.”

Yellow Loong fights Black Myth Wukong
Screenshot by Destructoid

Yellow Loong

Yellow Loong is a much tougher version of Cyan Loong, who you fight on Turtle Island in Chapter 3. Everything he does inflicts Thunderbane on you. The ground in this arena is very uneven, and the space you have to deal with is very petite.

This guy sucks. He’s a combination of every annoying thing you could ever come across Black Myth: Wukong turned into an epic fight. Delayed movements, sudden thrust attacks, and a punishing area of ​​effect make this boss an straightforward choice for the most arduous bosses.

The boss of Yellowbrow Black Myth Wukong
Screenshot by Destructoid

Yellow-browed

The Yellowbrow fight itself is just a painful experience. Every time it covers itself in gold, you have to raise your concentration and apply a charged attack to dispel it. Think of this fight like the Captain Lotus-Vision fight, but with more BS around it.

The constant teleporting, the stand-off tactics he employs, and the way he trivializes your spells make this boss a nightmare. There’s so much going on in this fight that if you let your guard down for even half a second, it’s an eraser.

Erlang Shen Black Myth Wukong
Screenshot by Destructoid

Erlang Shen

Erlang Shen from the prologue is the secret final boss after completing the base game and now comes back with a bunch of other moves to kill you. He was straightforward in the prologue since you had infinite health and mana, but here he is the true test of everything you learned on your first playthrough.

He’s swift, has ranged attacks, and does so many combos that it’s difficult to tell when it’s your turn to hit him. You can’t be too greedy, because he can easily counter you. Plus, all that flying around makes a lot of this fight about mastering dodges and managing stamina.

The only saving grace of this fight is that his phases are still on the same health bar. Everything after the first encounter on Mount Mei is pure spectacle.

Black Myth Wukong Final Boss
Screenshot by Destructoid

Great Sage’s Broken Shell (Final Boss)

While Erlang Shen is technically the true final boss, Broken Shell The Great Sage has true final boss energy. With all of his abilities cranked up to 11, this empty shell of a Monkey King has range, high damage, elemental buildup, and multiple animation locks.

Basically, you need to play the first phase of this fight perfectly to have (hopefully) enough heals for the second and final phase. On top of that, you can even have some stolen heals, giving him a few free heals along the way.

This is a fight where you need to apply your best build and give it your all, as the huge raise in difficulty is quite drastic.

While there may be other bosses that probably should have been here but didn’t make the cut, like the Wandering Wight or Hundred-Eyed Daoist Master, these are much harder. Most of the other difficult bosses in the game are either airy skill checks or stat checks, but all of these are both.


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