How to Find Every Collectible in SCHiM

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Level 11: Package

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

This is another collectible that is hidden in plain sight. As you progress through the level, be sure to grab this white box from the steps of your human’s apartment building (above, top center). It’s not stealing the porch if you’re taking it for your unwitting host.

Level 13: Anemometer

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

At the start of the level, jump from your garbage truck onto the first cyclist you see. When he stops at the crosswalk, jump into the shadow of a nearby truck, then wait for a car coming the other way. Ride on its shadow until you see a car parked by a immense road sign. anemometer is behind this sign (above).

Taking this collectible also reactivates the nearby windmill. If you touch its fan, you’ll be thrown across the street the way you came, into the shadow of the car behind the truck, and you’ll be able to continue the level normally.

Level 14: Lost Package

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

First, drive the forklift into the warehouse to reach the first of several conveyor belts. Use the spring to jump onto the belt and ride the shadows of the packages passing you by. Just before the belt splits, jump off onto a messy pile of boxes. From here, you can see the missing package (above, top right), but you can’t reach it yet.

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

From here, jump to the nearby shipping containers and operate the spring next to them to launch yourself towards the parked forklift. When you’re in the forklift’s shadow, press the interact button to raise its forks, which will also extend its shadow. Not only is this a useful trick to remember for the rest of the level, but it gives you enough room to reach the missing package. You can operate the nearby spring to return to the stack of crates and continue the level.

Level 14: Key

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

Continue through the level until you reach a shipping belt for crates. At the end of the belt, you’ll find a worker testing a robotic arm. Instead of jumping into the shadow of this worker, go a little further, past the last obstacle, into the storage area.

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

At the end of the runway, jump into the shadow of the guy standing on the left. From there, you can jump from the nearby walkway onto the forklift to the shipping containers. The key is at the end of the runway behind the second container (above, bottom left).

Level 14: Chest

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

Towards the end of the level, you’re taken to a crowded warehouse area where you have to navigate between towering shelves, using the shadows of passing workers or forklifts as stepping stones. You usually exit this area by jumping into a pipe and letting it take you to the end of the level (above).

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

However, if you jump against the current of this pipe long enough, you can reach a well-hidden spot where you will find a box that has fallen from the ledge (above).

Level 16: Chair

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

At the end of the level, before you jump into the dog’s shadow, backtrack a bit and visit the outside seating area of ​​the nearby restaurant. Both the schim and the chair are in the shadows against the wall of the building. They’re uncomplicated to grab as long as you don’t leave before you get them.

Level 17: Screwdriver

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

From the starting point, jump from shadow to shadow along the nearby canal until you see this collectible next to a tree. The screwdriver (above, left center) is the same color as the inexplicable elements of the level’s color scheme, making it challenging to see.

Level 18: Walking Stick

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

This level takes place on four separate “islands” in the city’s canal system. It starts on the first one. If you hop from tree to tree along the edge of the current island, you’ll spot an abandoned reed in the shade of a park bench (above right).

Level 18: School Bag

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

Ride the runner’s shadow to the other island and get off at the playground. You may have to adjust the camera to see it, but the school bag is in plain sight near the jungle gym.

Level 18: Trash Can

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

You’ll probably notice it yourself. The third collectible on level 18 is in the duck pond on the third island (above, bottom center). It’s an uncomplicated jump from the shore.

Level 18: Bicycle

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman / Kotaku

If you grabbed the previous collectible, you’ll probably find this one by mistake while trying to get out of the duck pond. It’s just a few yards from the trash can in the same pond.

This is likely because the ducks stole your man’s bike on level 5. Think about this, people.

Level 19: Plastic Waste Bin

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

From the starting point, take a few right jumps to the parking meter, then make a substantial jump to the lamppost across the street. This is the hardest part; now you can grab the plastic trash can that’s lying on its side nearby (above, center).

Level 19: Bucket

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

From the previous schima, proceed through the level normally until you see a lost schima lurking in the shadow of a parked car. Use the shadows cast by the two guys next to that car to reach the schima, then pick up the bucket from under the nearby patio tables (above, off center).

Level 19: Bicycle Pump

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

As you make your way through the main path of the level, you’ll pass a bridge that has a lot of people on it. Cross the bridge to the other side, then position the camera so that the bridge is facing the top left corner of the screen, as above.

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

There’s a collectible here in both directions. If you turn right, you should see a bike pump in the shade of a tree at the end of the lane (above). It’s gaunt enough to be challenging to see.

Level 19: Barrier

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

From the previous collectible, head back to the bridge and go the other way. There is a line of road barriers here, and you can pick up the one in the middle that has been knocked over.

Level 20: T-shirt

Screenshot from SCHiM.

Screenshot: Ewoud van der Werf, Nils Slijkerman, Kotaku

At the start of the level, jump into the shadow of the first car that passes by and let it take you all the way to the petite bridge. Before you raise the barrier, jump into the shadow of a nearby streetlight and then into the parked van.

From the van, walk to the other side of the nearby fence. It’s tricky, but there are enough petite shadows to reach the clothesline in the distance, and from there, go around the back patio of the house. The T-shirt is behind the nearby fence (above).

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