How to describe Outer wildernessThe game of the Polygon Year for 2019, without ruining everything that makes him great?
It is surprisingly tough, because the more you describe it, the less mysterious it becomes, and keeping mystery alive is a huge part of the charm of the game.
Here’s how Colin Campbell started Polygon’s Outer wilderness review:
Outer wilderness It is without violence, the first -person exploration game set in a solar system, which is sprinkled with delightful secrets. His secrets are dispersed among the swirling orrem planets, which I study and study.
This is a stone truth of external wilders, from a helpful mechanical point of view. This is an critical, incomplete part of the description. You should know what you are doing.
Item in magic in Outer wilderness It is just as philosophical as mechanical, that’s why Chelsea Stark started our essay Game of the Year:
Games have long been looking for humanity to play a colonist, winner or anthropologist, learning and usually trying to control everything except our own horizons.
But Outer wilderness It provides one of the most ambitious stories about the discoveries I’ve ever seen in games, without focusing on violence or domination. It is a triumph that we in Polygon will gladly announce our game of year to 2019.
So yes Outer wilderness It tells the story of a foreign species with charming wooden cosmic ships with which you explore the solar system – and in the process it reveals a secret that would be a tragedy to spoil. – –Multiocyte staff
Read Colin Full review Outer wilderness.