Sonic X Shadow Generations Review

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The release of Sonic Generations in 2011 was one of the best games she received for years and served as an effective celebration of the 20th anniversary of Blue Blur. Although the 33rd anniversary is a much smaller milestone, the Sonic syndrome has been achieved this legacy thanks to a solid remaster of Sonic generations. However, instead of simply refining elderly decorations, Sonic Team gave fans modern ways of celebrating with the perfect second campaign with the most popular Sonic, Shadow rival, creating a fascinating package that is worth crossing.

This modern campaign, Shadow Generations, feels at home in the package thanks to the emphasis on re -reviewing the key stages and the fight against bosses in the history of Shadow. Through various modernizations, it shows the last evolution of the series. Shadow stages are rapidly swift and full of various action, and because Shadow debuted in Sonic Adventure 2, all stages in Generations are from the up-to-date era. I liked returning to iconic places, such as Ark Kolonia Space, Rail Canyon and Radical Highway. Even Kingdom Valley from the very broken Sonic The Hedgehog (2006) received an excellent facelift for this remastered package. The Sunset Heights from Sonic Forces and Tokyo DLC Stage inspired by the movie Sonic The Hedgehog 3 offer one of the coolest moments in the history of franchise.

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Speed ​​is just as vital in Generations Shadow as in every Sonic game, but I love how Shadow is much more offered to insult than his blue counterpart. Using the power of extermination, it aims at many enemies with bullets, slides over the upper part of the water, and even grows wings to glide through the stages. Although not all these powers are as velvety as I would like, and some are extremely situational, I never got tired of using chaos control to freeze objects in the environment to open modern paths.

Some stages in shadow generations are approaching the source material, while others contain sequences containing an attitude in which Shadow flows through the distorted version of the radical highway in the middle of another stage, smoothly smoothly between levels and inspiring cinema moments. Shadow generations also add a few boss fights, which are largely more pleasant than those found on the side of the Sonic generations. I had a great time using the Shadow power package to face the metal overlord with Heroes Sonic, while Crush 40’s “What I’m Made I’m Made Z” loosened in the background. I will not spoil the character you are fighting, but the fight with the face we have not seen for almost 20 years was the culmination of the campaign for me.

A piece of shadow generation that present the most franchise progress is the world of the center. Shadow generations imitate completely white aesthetics of the selected Sonic Generations level, but instead of presenting it in a linear, lateral lateral modie, Shadow generations borrows the format from the sound borders. The design of borders with an open zone showed a solid foundation of this concept, but it had various inequalities of navigation and technical speeds. In Shadow Generations, the Sonic team shows an enhance in this project; The elements do not appear in the same way as on the frontiers, and I was less surprised as to reach the goal. The approach of Sonic syndrome to immense, open areas still has some wrinkles for eczema, but the latter effort of the size of a bite shows encouraging signs.

On the Sonic Generations side of this package, the original story returns, providing a sprint down memory for long -time Sonica fans. The improved number of frames per second and increased resolution means that this 13-year-old game will look at home with the latest Sonic adventures. Sonic Generations, Sonic Generations, covering Green Hill Zone by Sonic Colors’ Planet Wisp, gives players the largest franchise package in the first 20 years. Playing in the middle of stages as a classic Sonic on the side of the look and half in 3D, because Modern Sonic maintains fresh impressions when you pierce these modernized versions of the return scene.

Playing through Sonic Generations 13 years after the first release, I admire how it served as a turning point for the 3D Team Sonic project. After 2D Genesis Games set the convention about branching paths, in which players’ mistakes are often punished not by death, but a slower, more burdened enemy through the stage, the Sonic band really seemed to come up with how to better implement this design style at 3D levels with Sonic generations. Thanks to this, the levels are not frustrating, as found in earlier Sonic 3D titles, but rather branched stages that follow the classic design style.

Although some stages, especially the Planet Wisp and Crisis City, still have annoying elements of stage design, the Sonic Generations campaign has ceased to be quite well. However, the battles of bosses are hit or longed, full of frustrating controls and awkward victory routes. The final head of the Sonic generations, apart from being devoid of personality, was an absolute mess in 2011 and remains an annoying, tedious slogan that draws most of the air from the climax of history. It is disappointing that the Sonic team did not exploit this remaster as an opportunity to solve this fight.

https://www.youtube.com/watch?v=YZK7GQWDNRK

For the Sonic campaign, in order not to receive updated stages after the release of the original game, it is also a lost opportunity. After starting generations, it was 20 years elderly; Today he has 13 extra years of the adventure of Sonic and his friends. Although some games during this period were not well received, I would enjoy additional content in the Sonic campaign. Fortunately, Shadow Generations works around this gap of modern content, adding the stages of Sonic forces, in which Shadow could be reproduced only by DLC, and Sonic Frontiers, from which he was absent. However, I would still prefer to have these levels at the end of the Sonic history. The Sonic team modified some cutscenes in Sonic generations for this release, so it would not be unheard of to add them, even if they were simply additional stages that do not match the main story.

A sturdy combination of generations of Sonic and Shadow is a sturdy justification for being the best package of Sonic 3D content we’ve ever seen. It is also the celebration of the past of the series, while indicating an thrilling future on the horizon. In 2011, when Modern Sonic said Classic Sonic, “Enjoy your future. It will be great!” It seemed empty, then considering the state of the series. However, in 2024 the future seems clear to the Sonic series, and Sonic X Shadow Generations is the latest and probably the biggest indicator of this concept.

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