Ubisoft has issued a 1.6 update for Star Wars Outlaws, which adds a completely fresh story package, a pirate fortune, a free fresh cosmetic package inspired by Star Wars: skeletal crew and a regular group of corrections and error improvements. Here are full notes:
Patch details (version 8636159.dlc2)
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- PlayStation®5: 6.17 GB (01.006,000)
- Xbox Series X | S: 8.55 GB (1.0.6.0)
- PC (Ubisoft Connect): 10.21 GB (1.0.6.0)
- Par: 8.5 GB (1.0.6.0)
Notes from a full patch:
Review of the most critical events
- Added the possibility of releasing Blaster Kay while driving to speeder
- The ability to the holster and conversion between two hands of Bronia and Blaster Kay has been added
- The possibility of equipping fresh passive systems to Trailblazer has been added to obtain additional gameplay results
- New space contracts have been added to all players that contain many types of challenges
- A problem has been fixed in which hidden wealth cannot be completed
General gameplay
- Improved shooting when it is behind the cover to prevent hitting the environment
- A problem has been fixed in which some Intel tasks could not be completed if Intel was found before receiving the task
- Improved enemy artificial intelligence while moving to cover/damping
- The problem in which Kay can be imprisoned during compensation in a restricted room for Toshara
- Kaya movement animations were improved on the stairs and slopes
- Correct ionization effects in space
- Fixed cosmic NPC “abroad” when in battle
- Miyuki traders have been updated to full suppliers, and are now selling passive system updates in addition to previous resource items
- Fixed a problem in which the improving the smoke bomb ion was inconsistent in ionizing enemies
- Fixed a problem in which the finisters in a miniature circuit sometimes would not start if the blaster is overheated
- Fixed a problem in which configurations with the improvement of thermal capacity from the update and equipment would risk overheating Blaster
- Set Crimson Reign Gear has reduced renewal times after a shot for every enemy caught in all variants of the smoke bomb
- Betlaw Pet has a shortened renewal time and an increased duration of the Super Square State while swapping between Blaster Kay modules. Additional HUD feedback has been added for the duration and renewal times
- Fixed a problem in which Shields would not protect Kay against explosive bullets with a direct impact
- Efficiency improvements during climbing
- Improved and release of input data when using the grappling hook
- Fixed a problem in which Kay is slowly moving while aiming when struggling in some areas
- Kay no longer gains adrenaline during standing jumps on the speeder
- Kay is now thrown out of the collector
- Improved cases in which the dropping of weapons can cause pruning
- Kay is now coming out when he is stuck
- Fixed a problem in which GLOWLAMP would turn off after entering the ventilation holes
Efficiency
- Fixed a problem in which the game can be disappointed during FSR3 Frame Gen and FreeSync Premium Pro HDR activation
Graphics
- RTXDI improvements
- Ray’s reconstruction improvements
UI, HUD and Settings
- The problem in which the supplier’s purchase screen was unable to be closed when the list of elements was empty
- A problem has been fixed in which incorrect entries to the journal will be awarded when floating above another entry
Audio
- The problem in which crew members lines would be repaired in incorrect moments
Kinematics
- Improved cases where props/floating in some cinemas
Camera
- Fixed the problem with the glow and pruning the camera while staying to the speeder
Worlds, fauna and flora
- Fixed a problem in which the surrounding environment does not reflect the correct time of day
- Fixed a problem in which the color band was present in the sky on consoles
Availability
- Added to access high contrast, automatic start and menu at the menu
- The gadgets wheel can now be set to the switch, not the button button
- HUD background transparency and colors can now be adjusted
- Setting a high contrast user interface now also affects the headers in the settings menu
- Graza high contrast transparency now affects darker colors more evenly
- Map Map’s narrative is now whether the location is on another planet
- Fixed a problem in which remapling breaks SABACC control
- Fixed a problem in which the menu preview in contrast mode did not suit how the transparency slider in the game works
- The problem was fixed in which some HUD icons were complex to see when HUD with high contrast was turned on
- The problem in which the gigantic HUD text would be greater than its background
- Fixed a problem in which auto -was not available when using the PC or console controller
- The problem in which the trailblazer was not displayed correctly in high contrast mode after damage
- Auto-Vault no longer triggers if the fall kills Kay
Various
- Reduced cases of cutting on environmental clothes
Main and side missions (Beware of spoilers)
Akiva
- Veteran
- Fixed a problem in which Speeder was unable to interact after the intermittent creep
Kijimi
- Breakout
- The problem in which Kay can get stuck in a conflict when leaving the factory tunnel
Other
- revealing
- Fixed a problem in which Kay can get stuck in terms of turbolift, joining the details of Sliro
- Fixed a problem in which the ladders could not be influenced if Kay is reborn
Known problem
- Contrara bumne contracts
- Selecting contraband contracts and not completing it (e.g. transition to another region/space/planet or completing another activity) will cause a failure of the contract. The contract can be re -received from the supplier.
Source: Ubisoft