Star Wars is in a strange place. It started as a dedicated film and left a lasting trace in the industry. Today it is a more continuous collection of television programs in the Internet Disney subscription streaming service. Fortunately, the STAR WARS video side still represents the experience that I personally want from one of my favorite childhood franchise – one that I check only every few years for a enormous, bold, hit adventure. Outlaws does not fully fulfill the emotions of seeing the movie Star Wars every few years, but when you meet him on its terms and realize that he is making a joint attempt to re -examine the elements of Ubisoft games, which we consider more and more exhausting, you will find one of the more humorous experience of Star Wars from the last few years.
https://www.youtube.com/watch?v=hlfun4yj3yg
Comparable Star Wars video games are great for placing a lightweight sword in your hand or placing you in X-wing to imitate more explosive elements of movies, but Outlaws is the best to let you spend your free time. Discovering enormous open areas on a speeder bike or simply walking on densely populated rear alleys of miserable hives of scum and villains is the most fun. Banits stand out when he bends into the mood of Star Wars, and you can simply stand and listen to all the impressive sounds of Star Wars.
When you actually have to do something, Outlaws provides some attractive moments of action and characters. Kay Vess is a well -known archetype of Star Wars, but not the one we have seen in the STAR WARS video game since Shadows of the Empire. Playing as a figure that cannot afford to support rebellion, but still sees the villain to the bad paths of the Empire, is refreshing, and I appreciate her sacrifice for myself and her animal company, Nix. He doesn’t trust anyone, often for a reason, and I liked the story when she turned out to be good.
An attempt to extend it to the choice of the player, choosing which kay factions on the sides is less effective. The highest compliment that I can offer for this mechanic, in which the assist of one faction can in maintaining your relationship with another is that I see what the team in Massive Entertainment chose for, but when everyone you work behind which you work is a villain, you don’t like any of them, and you can’t really play against you, and not behind you, it’s challenging to be tired of your choices. The “reward” for who ends on the side of the majority at the end of the game was also so miniature that I had to check a miniature moment online to confirm it after watching the loans.
Fortunately, Kaya’s main story is more convincing than factional relationships and I liked to learn her family relationships and why she ended up in her situation at first. It did not take me much time to take care of NIX just like Kay, and their relationship with Droid, ND-5, turned out to be a stronger event than I expected. I hope that in the future I will be able to in the future for more adventures with kay and buddies.
My early hours with Outlaws seemed surprisingly suffocating. The introductory moon, Toshara, looks like a game with an open world (and so it is), but I felt narrowed without being able to take any speeder I saw or climb the cliff I needed. The bike specializing in the open space also crashes lifeless and awkwardly. But when I started working with the game, not against her, I found advantages and appreciated them. You can’t steal any vehicle because you have your own bike and spaceships that you improve and grow. And the open world is not a space in which you go. There, you appreciate the stunning views of Star Wars between missions. In this way, Outlaws seems unique and differ from other games with an open world, especially Ubisoft games in the open world. I admire it for this reason.
The act of leaving the planet entering space is also consistently electrifying. You can see the matrix of all that in which the cutscenes move you from the planet to an open space and where masked charging screens are, but the vital part is that it seems trouble -free. You can skip these interval cutscenes, and I did it when I gladly got to the next mission, but I rarely did it only because the emotions of traveling from one planet to another were so well done that I gladly accepted it.
Shooting in space and on foot are just over passable, but none of them are. Moving around the space feels good and I liked to dock at various space stations, but dog fights feel perfect and on the neck. Shooting a third person also feels fine and I was grateful that I could operate Blaster Kay to get out of trouble when I tripped the alarms, but I had a good time using a lightweight game in the game to lurk. I prefer Kay as a crafty smuggling than a cowboy from space with hips, but I appreciate that the outlaws allow both and do not punish you for switching between them.
The elderly Star Wars video game is now in the right place. Kay Vess and her companion, Nix, are good additions to the canon of Star Wars, and I appreciate that her role in a larger, continuous history is enlarged and more personal. It is arduous to worry about the whims of the fighting Jedi and Sith, when you try to just make sure you can buy dinner for yourself and your pet and play a surprisingly deep minigy to eat it. Moving between planets and flags of dense cities is shining an adventure, but shooting at the current concert so that you can go to the next, is also convincing, although sometimes a bit uncomplicated.
This 2025 review reflects our thoughts on the current state of the game in the publication. Therefore, updates after taking into account were included in the final result.